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Pith98
Newbie


Joined: 18 Sep 2007
Posts: 2

PostPosted: Tue Sep 18, 2007 6:53 am   

Configuring Zmapper for my mud.
 
I play on a MUD Overdrive and I'm having a lot of problems getting zMapper to register rooms, and I tried to change a lot of my configurations and my whole configuration is now totally screwed up. My problem is the mapper wont register I've moved out of a room or it will move back and start creating multiple copies of the same room all with multiple little different differences.

> The green west of the Cathedral (north, south, west and east)
> The green southwest of the Cathedral (north, east and southwest)
> The green south of the Cathedral (north, south, west and east)
> -=> HP: 462/462 END: 590/590 EXP: 212811987/217500000 <=-
Farcaern Cathedral (north, south, east, west and southeast)
A tall statue of Talyessin.
A small box (magically sealed).
A pink and red ring.
A Barbed Collar.
A bloodstone brooch.
Jestre the Priest Guildmaster.
> -=> HP: 462/462 END: 590/590 EXP: 212811987/217500000 <=-
-=> HP: 462/462 END: 590/590 EXP: 212811987/217500000 <=-

This is me going west of the main point of the game, south, east, then north, to my starting place and the last line is my prompt. The problem I think I'm having is sometimes the > go infront of the rooms as I enter them and other times they dont, either way I've spent 2 days and I still can't get it, I'm on AIM mostly so if you could either write here or there that'd be a great help. Xmasboy98 = AIM
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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Tue Sep 18, 2007 10:59 am   
 
The trouble is that the line with the room name and exits is pretty generic. It might be possible to make a trigger that'll run on that text only, but it'd be easier if the room name/exits line were always a certain colour, especially if that colour isn't used often. Is that the case on your MUD?
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- Happy bunny is happy! (1/25)
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Pith98
Newbie


Joined: 18 Sep 2007
Posts: 2

PostPosted: Tue Sep 18, 2007 4:10 pm   
 
-=> HP: 422/422 END: 510/510 EXP: 213407750/217500000 <=-
This is a plush green lawn. The grass is neatly trimmed and there are
several shady oaks here. To the west is Highgate and the Cathedral lies to the
east.

-- There are four obvious exits: north, south, west and east.
> The greensward turns here, as it wraps north and east around the great and
ancient Cathedral. Yet a relic of an even earlier time remains; on the edge of
the lawn is a tombstone, the lines of its grave delineated by the subtle
sinking of the undisturbed earth. A faint yet barely readable legend still
cuts across its timeworn surface. Shield Avenue runs into a stretch of
buildings to the southwest.

-- There are three obvious exits: north, east and southwest.
> This is a nice lawn of plush green grass. To the north is the Cathedral
and to the south is the Royal Walk. There are several large oak trees here.

-- There are four obvious exits: north, south, west and east.
Luke Allegretto.
> The center of the great Cathedral of Farcaern is reckoned by many
astronomers and theologians alike, as the center of the universe. The
Cathedral is laid out on a cruciform plan, with four short aisles running in
the cardinal directions to the exits. The corners are massive buttresses which
rise over a hundred and fifty feet to the squinches which support the spire.
Between the buttresses, stained glass windows shine radiance down onto the
floor. A small doorway in the southeastern buttress leads to a narrow
staircase, and an altar stands in the opposite corner.

-- There are five obvious exits: north, south, east, west and southeast.
A tall statue of Talyessin.
Jestre the Priest Guildmaster.
> -=> HP: 422/422 END: 510/510 EXP: 213407750/217500000 <=-

This is when I put room descriptions on, does that make it easier? I still have problems of double rooms or rooms not being made all together when I walk really fast.
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