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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4717
Location: Pensacola, FL, USA

PostPosted: Sun Aug 26, 2007 5:47 am   

[2.01] MXP
 
1
When i have several #MXPTRIG's going off in rapid succession, sometimes text gets colored black.
Several lines of mud output afterwards can also be colored black.

2
When i turn on MXP debugging mode, my #MXPTRIG's stop firing.

3
In one game where channel chats show as:

Soandso <channelname> blahblahblah

I have a trigger to capture it firectly to a child window, but only in the child window the <channelname> gets stripped away, i assume because is resembles MXP even though there is no closing tag.
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Sun Aug 26, 2007 6:03 am   
 
1) I would need to see more details on the MXP Triggers that you have and what they are doing.

2) This is normal. When debugging is turned on, the screen isn't parsing MXP tags so the triggers are not going to fire.

3) That should only be happening if the line from the MUD is in MXP Secure mode. In Open mode, unknown tags like this are displayed when there isn't any closing tag. At least I can't get this to fail here. So check to make sure the MUD isn't locking MXP into secure mode or something like that.
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4717
Location: Pensacola, FL, USA

PostPosted: Sun Aug 26, 2007 6:12 am   
 
1)

#MXPTRIG {righthand} {#GAG;#VAR righthand {%0}}
#MXPTRIG {lefthand} {#GAG;#VAR lefthand {%0}}

Mud output:

swap
<righthand>none</righthand>
<lefthand>none</lefthand>
<righthand>pale green akylah leaf</righthand>
<lefthand>shimmering smoky gray diopside</lefthand>
Your pale green akylah leaf is now in your right hand.
Your shimmering smoky gray diopside is now in your left hand.

3) as far as i know, the mud doesn't even use MXP, nor am i using MXP in it
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Zugg
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Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Sun Aug 26, 2007 6:19 am   
 
1) So which text is turning black in that example?

3) Try turning off the MXP emulation option to see if that helps. All I know is that I just did this:

#SHOW Soandso blahblahblah

which worked fine here. #SHOW processes the text the same as if it were received from the MUD.
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shalimar
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Joined: 04 Aug 2002
Posts: 4717
Location: Pensacola, FL, USA

PostPosted: Sun Aug 26, 2007 6:23 am   
 
if i noop out the #GAGs, everything after the first 'none'
otherwise, the mud output showing what 'is now in your %w hand'.
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