Winslow Novice
Joined: 17 Feb 2007 Posts: 48
|
Posted: Wed Jul 18, 2007 12:18 am
Script for Exile: Map Capture & Speech Capture |
This set basically routes the map that is on top of every screen into a seperate window on the side and removes it from the main window. The reason I find this very useful is that when you walk into a large room, you miss the map completly or it gets spammed out of view by one of your friendly happy-go-lucky spell casters.
Here is an example of the map in photo form:
Notice the map is on the side. It will always stay there and is useful that way.
Aditionally, I have triggers to take all channels (except pray I think which I don't care if I miss them) and copy them over into a seperate window. This way, if your dropped a tell in the middle of a fight, you don't lose it and don't have to scroll back or spam your screen with "showtell". I haven't deleted them from the main window as I found I sometimes miss them when I do :P.
Here is the whole code:
Code: |
#CLASS {speach}
#TRIGGER {~[CLAN~]: } {#cap All}
#TRIGGER {tells you} {#cap All}
#TRIGGER {tells the form} {#cap All}
#TRIGGER {says,} {#cap All}
#TRIGGER {whispers} {#cap All}
#TRIGGER {+(&21)+} {#cap Map;#gag}
#TRIGGER {asks,} {#cap All}
#TRIGGER {auction} {#cap All}
#TRIGGER {exclaims,} {#cap All}
#TRIGGER {gossips} {#cap All}
#TRIGGER {shouts,} {#cap All}
#TRIGGER {|(&21)|} {#cap map;#gag}
#CLASS 0
|
|
|