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quintosh Newbie
Joined: 27 Jun 2007 Posts: 2
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Posted: Wed Jun 27, 2007 12:26 am
Problem creating timer report |
ok, so here's the script I've been trying to use and fix it to work, but none of my solutions didnt really help..
#CLASS {Timer|testi}
#ALIAS taimeri {#IF (@shabl =~ "on") {#AD sbtime 1}}
#VAR shabl {off}
#VAR sbtime {8}
#TRIGGER {^Peculiar, grey mist flows from the scepter into your body, causing your shape become blurred!} {p' 'is Blooded!;#VA sbtime 0;#VA shabl on}
#TRIGGER {^You feel the grey mist departs your body and flows back into the scepter.} {p' 'is no more Blooded ([@sbtime/60] min [@sbtime-[@sbtime/60*60]] sec)
#VA shabl off
}
#CLASS 0
basicly I want that thing to start counting time, when I receive the text "Peculiar, grey mist flows from the scepter into your body, causing your shape become blurred!" from the mud, and end when "You feel the grey mist departs your body and flows back into the scepter." comes, now, I do know, that the #VAR sbtime {8} makes me report the time elapsed as Quintosh [party]: share blood off (0 min 8 sec), even when it's longer or shorter than 8 seconds.., but I've been trying to use #VA sbtime 0 to reset it and count it properly, but it doesnt work.
And I'm using zmud 7.04, mud is icesus.org:23, so if anyone knows any kind of solution, please help :P |
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Progonoi Magician
Joined: 28 Jan 2007 Posts: 430
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Posted: Wed Jun 27, 2007 1:24 am |
Perhaps adding an one second alarm to start counting time when the first pattern is received.
And then use %eval function to give the correct time values in the second pattern.
Something like
#alarm "AddSbTime" {*1} {#add sbtime 1;#t- AddSbTime}
and then
p (which I understand is short for 'party' command)
p Is no more blooded @sbtimemins mins @sbtimesecs secs.
@sbtimemins=%eval(@sbtime/60)
@sbtimesecs=%eval(@sbtime/3600)
I hope that'll help you at least somewhat.
Prog |
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quintosh Newbie
Joined: 27 Jun 2007 Posts: 2
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Posted: Wed Jun 27, 2007 5:09 am |
yep, p' is short for party say
I'll test it out and see if it works, ty for quick response tho :) |
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