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kopf1988 Beginner
Joined: 19 Jun 2007 Posts: 23
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Posted: Tue Jun 19, 2007 2:56 pm
Speedwalking - Achaea |
As many of you may know, Achaea limits the number of steps you can take per second or so. Occasionally SAFE mode is slow enough to allow me to get to my destination... but only if it has a bunch of other rooms nearby. And SLOW mode... not even close.
So is there an option to have a minimum wait between each walk command? You know, like SUPER SAFE Mode.
Ex. The next command isn't sent until it recieves the normal #OK (you get a reply from the MUD), AND the minimum wait time has occured. BOTH have to happen before the next command can be sent. Perhaps make it a variable minimum wait from 1/2 second to 1.5 seconds. If this doesn't exist... how about including it in the next version? |
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Fang Xianfu GURU
Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
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Posted: Tue Jun 19, 2007 3:34 pm |
You'll definitely want to use slow walking on Achaea. You can do this yourself if you have triggers set up to send the #ok command - just delay sending #ok. I think this might work, too:
#trig {You can't move that fast!} {#gag;#gag;#if (%destroom) {#exec %lastdir}}
It just depends on when exactly zMUD updates its command stack. You might find %lastcom to work better. |
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Tech GURU
Joined: 18 Oct 2000 Posts: 2733 Location: Atlanta, USA
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Posted: Tue Jun 19, 2007 3:45 pm |
Yes there is.
Open your mapper and choose Config -> Configurations setting from the menu.
Select Speedwalking. One of the options is a step delay. Try increasing this value (it's in milliseconds) and that should help. |
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_________________ Asati di tempari! |
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Arminas Wizard
Joined: 11 Jul 2002 Posts: 1265 Location: USA
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Posted: Tue Jun 19, 2007 8:23 pm |
I use a different speed walking routine that I wrote for a bot a long time ago but, the examples here are good enough. The delay is between 750 and 850 milliseconds if you are not experiencing any lag and do not have any speed enhancing items.
The safe mode turned on, the delay set to 750 milliseconds, and a trigger that fires on the room name that sends #OK is the way I would do this if I didn't have my walking code written already.
For the room name trigger I use an ANSI trigger and I use config colour to set both the fore and the background colors so that things like graffiti and streamers don't set off my #OK. |
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_________________ Arminas, The Invisible horseman
Windows 7 Pro 32 bit
AMD 64 X2 2.51 Dual Core, 2 GB of Ram |
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