|
Yamabushi Apprentice
Joined: 29 Jul 2003 Posts: 101 Location: USA
|
Posted: Thu May 17, 2007 4:45 am
Synchronizing Alarms |
Is there a command that will cause all alarms to rest without firing?
If not, can one be made that will globally rest alarms or one alarm so you can try to synchronize it with your mud?
I tried to search for it, but wasn't able to find anything.
Thanks for the help. |
|
_________________ Yama |
|
|
|
Fang Xianfu GURU
Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
|
Posted: Thu May 17, 2007 6:50 am |
Depending on your lag and what you're using it for, it might be simpler just to use triggers rather than trying to sync alarms with the text you're getting from the MUD. For example, if you have a command that triggers a three-second cooldown and you want the script to cast the ability again once it's cooled down. If you just add a +3 alarm to the alias, it's very easily put out of sync with the cooldown - say your lag spikes to 500ms just as your script sends the command - the command will be delayed by the lag, but the alarm is still counting down during this lagged time and could be up to 500ms early on sending the next command. It'd be much easier just to have something like
#alias rept {use ability;#temp {Your ability has finished cooling down} {rept}}
That said, perhaps the %alarm function can do what you're looking for. It only works for individual alarms, but you can use it more than once. |
|
|
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|