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Yamabushi Apprentice
Joined: 29 Jul 2003 Posts: 101 Location: USA
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Posted: Fri Jun 22, 2007 5:05 am
[1.33] #GAG |
Zugg,
Please check the #GAG functions in Cmud. #GAG works fine, but #UNGAG and #GAGOFF don't remove the gag you made.
I made a #GAG player
Tried to #GAGOFF and it wouldn't turn off the gag.
Tried to #UNGAG player and it caused an error.
Tried to #UNGAG and it wouldn't remove the gag.
To remove it, I had to physically go into the triggers and delete the gag that was created. |
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_________________ Yama |
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Fang Xianfu GURU
Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
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Posted: Fri Jun 22, 2007 7:58 am |
Check out the #UNGAG helpfile. I recreated the example given there and it's working just fine.
#gagoff is supposed to be used with #gagon, and when used together, both are working for me as well. If you still think there's a bug with them, please be more specific about exactly how you're using them. |
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Zhiroc Adept
Joined: 04 Feb 2005 Posts: 246
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Posted: Sat Jun 23, 2007 1:46 am |
If I read your post right....
The reason is that "#GAG player" isn't meant to be used like you expect. Like you saw, it just created a trigger on the pattern that does a #GAG. It's really just an alias for #TRIGGER {player} {#GAG}
You could do #UNTRIGGER {player} to undo your #GAG.
#UNGAG and #GAGOFF are meant to work only with the line-based #GAG and #GAGON |
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