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adamwalker Apprentice
Joined: 12 Mar 2005 Posts: 195
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adamwalker Apprentice
Joined: 12 Mar 2005 Posts: 195
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Posted: Tue May 01, 2007 2:08 pm |
#color isnt working correctly either
a fast fix would be very much appreciated. it makes my mud very very hard to tolerate and hard to read |
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Hypo Beginner
Joined: 15 Mar 2007 Posts: 18
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Posted: Tue May 01, 2007 2:46 pm |
I use colours to keep track of a variety of players on my MUD, some colours do work for me (pink, chocolate, some others) but common ones (brown, red) do not- one red is showing up in pink on a cyan background and flashing.
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Fang Xianfu GURU
Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
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Posted: Tue May 01, 2007 3:38 pm |
Confirmed, #cw and #color have stopped working with ANSI colours, but not with others (I guess because the commands use MXP for the non-ANSI colours and MXP is working).
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Arminas Wizard
Joined: 11 Jul 2002 Posts: 1265 Location: USA
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Posted: Tue May 01, 2007 4:27 pm |
underline,reverse,strikeout,blink
All appear to work fine, Highlight color does not though. |
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_________________ Arminas, The Invisible horseman
Windows 7 Pro 32 bit
AMD 64 X2 2.51 Dual Core, 2 GB of Ram |
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Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Tue May 01, 2007 5:11 pm |
Darn it! I don't know what's going on here, but this is the exact stuff that I was testing yesterday and it *was* fixed. I wish I could figure out how this stuff is breaking so easily. Sigh....I had intended to work on some other stuff today, but I guess I'll be doing yet *another* release :(
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