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maudibs
Newbie


Joined: 04 Jan 2007
Posts: 2

PostPosted: Thu Jan 04, 2007 9:12 pm   

please advise mapping q
 
Hi,

I tried to search the forums but didn't find anything on this.
And have done some experimenting, but couldn't get it working.
So please give suggestions.

I used the zmud auto-configure for a new mud I started playing,
and the description loads fine, but I want the exits & mobs in the
room to load into the 'room description' area on the mapper.

eg:

Wall Road
You are along the western city wall. The road continues further southwards and the city gate is just north of here. Some letters have been written on the wall here.

But I want it to load the exits & room mobs as well. So it should be:

Wall Road
You are along the western city wall. The road continues further southwards and the city gate is just north of here. Some letters have been written on the wall here.
Exits: north, south
A city guard stands here. (White Aura)

So how can I get it to load everything up till it detects my prompt?
Prompt is complex: (one line)

[H:189(189) M:236(236) V:207(207) AC:-81 XP:-323771 G:39272 -30 {SY} (none)]>

Regards,

MS
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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Thu Jan 04, 2007 11:18 pm   
 
If you open the mapper preferences, you'll find an option to enter a prompt trigger that'll tell the mapper what your prompt looks like.
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maudibs
Newbie


Joined: 04 Jan 2007
Posts: 2

PostPosted: Fri Jan 05, 2007 3:02 pm   
 
Hi,

Thanks for your response.

Changed my prompt to:
H:189(189) M:271(271) V:206(206) XP:-482116 G:39979 -29 {Y} (none)>

& I tried putting 'H:' in the prompt under mapper-prefs.
But it still doesn't work :(

Also turned off ':' under special characters.

Copying, or importing, the settings from another mud zfg settings
(where can capture exits) does not work.

Perhaps this is because the exits in the Exit line are underscored?
Does this confuse zmud in any way?

If anyone wants to have a look to see try mozartmud.com 4500
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charneus
Wizard


Joined: 19 Jun 2005
Posts: 1876
Location: California

PostPosted: Fri Jan 05, 2007 4:34 pm   
 
For zMUD to recognize your prompt, it must start with a special character, otherwise every time there was an H: ####, regardless of whether it was your prompt or not, it'd set it off. I realize that's probably a rare occurence, but if you can, try setting your own prompt (MUD wise) beginning with a pipeline ( | ) or something similar. That should fix it.

Charneus
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gamma_ray
Magician


Joined: 17 Apr 2005
Posts: 496

PostPosted: Fri Jan 05, 2007 5:38 pm   
 
I don't believe this is anything to do with ZMud matching or not matching the prompt, just a (normal) headache with how ZMud maps, in that it assumes you do -not- want the exits and mobs to be saved in the room description.

You don't say if there's anything special that marks a room title (colour, or if they're always Proper Case) but you might possibly get this to work if you have a trigger which captures anything between a room title and a prompt and manually does #tag desc on it. (Remember to reconfig the mapper after you've added new #tag triggers.)
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