 |
Troublemag Wanderer
Joined: 14 Jul 2004 Posts: 83
|
Posted: Sun Nov 26, 2006 4:59 am
[1.16] Sound files |
When the CMUD window is not the top window open, sound files cannot be heard, though if I click into the window while the sound file is still playing, I can catch the tail end of the file.
|
|
|
 |
nexela Wizard

Joined: 15 Jan 2002 Posts: 1644 Location: USA
|
Posted: Sun Nov 26, 2006 5:13 am |
Zugg is going to look into this in a future version
From: http://forums.zuggsoft.com/phpbb/viewtopic.php?t=25228
Zugg wrote: |
I think this is the normal way DirectX works. Usually only the active application can use sounds. But I know some games get around this somehow and I'll try to figure out how to do it for a future version. |
|
|
|
 |
|
|