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Rugbystyle
Wanderer


Joined: 07 Oct 2001
Posts: 71

PostPosted: Thu Sep 21, 2006 5:13 am   

[1.06] Trigger pattern testing
 
In zmud there was the test tab for triggers, to input text to test for pattern matching. Unless it's hidden in some new location in Cmud, it's not in. Is this planned for cmud, if not can we have it? I used the testing often, to ensure propper trigger operation.


If I'm missing it's new location in cmud, could someone let me know where it's at now? Razz
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edb6377
Magician


Joined: 29 Nov 2005
Posts: 482

PostPosted: Thu Sep 21, 2006 6:04 am   
 
its coming later. i mentioned missing this as well.. Its one of those features we grew to love but hasnt made it way into cmud yet until its stable enough to handle it IMO
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Tex
Beginner


Joined: 16 Nov 2006
Posts: 21

PostPosted: Thu Nov 16, 2006 11:25 am   
 
Still on the back burner?

Tex
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bortaS
Magician


Joined: 10 Oct 2000
Posts: 320
Location: Springville, UT

PostPosted: Thu Nov 16, 2006 3:13 pm   
 
That's a feature that I rely on a lot. I just hate writing triggers by hand like everybody else seems to like. That's the main reason I haven't tested any of my triggers, since I always enter them from scratch.
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bortaS
~~ Crusty Klingon Programmer ~~
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The Raven
Magician


Joined: 13 Oct 2000
Posts: 463

PostPosted: Thu Nov 16, 2006 5:36 pm   
 
I like this feature as well. I'm sure it will be put back in eventually, soon after public release if not before.
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Mon Nov 20, 2006 3:13 pm   
 
Probably after the public release at this point. I'm giving priority to bug fixes (especially crash bugs) and trying not to add too much new stuff right now. I'd rather have a more stable public release that is still missing some feature like this, rather than having a buggy release.
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