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tentoes
Newbie


Joined: 27 Sep 2006
Posts: 5

PostPosted: Fri Oct 20, 2006 9:10 pm   

zMud crashing hard
 
And I know why, but not how to fix it.

I have a huge .mud file I used to play with, back up through version 5.x. I have buttons, triggers, side chat windows etc.. I had a killer interface :)

Now though when I try to load it with 7.21, it either locks zMud up solid, or waits until I open any subwindow (triggers, alias's etc...) and then locks up.
And once its locked thats it. It is gone.
I've tried loading the character offline and exporting to a .txt file so I can hand edit it, but it locks up during the export process. The common point, is when a class named <v> appears. thats the death point.

I've used notepad, notepad++, gVIm, word, rtf editor and a few others to try and hand edit it, but its stuffed with odd charcaters now, and hard to get around in.

If anyone has recovered these files before, or has something that mght help, I'd appreciate it!
If you need the file to look at, just let me know. I'll email it to you.

Thank you!
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tentoes
Newbie


Joined: 27 Sep 2006
Posts: 5

PostPosted: Fri Oct 20, 2006 10:05 pm   
 
Addendum. I can export all the subsets (triggers, aliases, buttons etc...) as long as I don't either try to export Classes, or do any other export 'by class'. then it's doomsville.

Also if I do it by Class, after I get through restarting zmud, I notice a -big- difference in file size between the 'by class' exports, and the by-themselves exports.
for instance:
Variables.txt 2 KB
Variables by class 10 KB

When I go in, I get all sorts of different info. So what is it putting into the 'by class' that its not into the other? I'll gladly post the files, but they are big.
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Tech
GURU


Joined: 18 Oct 2000
Posts: 2733
Location: Atlanta, USA

PostPosted: Fri Oct 20, 2006 10:41 pm   
 
Hmmm... send Zugg you're mud and he'll take a look at. You can also send me a copy via PM and I'll see what I can do to help.
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tentoes
Newbie


Joined: 27 Sep 2006
Posts: 5

PostPosted: Fri Oct 20, 2006 10:57 pm   
 
Will do! Consider it enroute
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nexela
Wizard


Joined: 15 Jan 2002
Posts: 1644
Location: USA

PostPosted: Fri Oct 20, 2006 11:38 pm   
 
For the variables by class being a differant size it is prolly exporting the whole class info. don't treat this as accurate though as its just a guess

without class
#VAR somevar {value}

with class
#VAR somevar {value} {default} "classname"
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tentoes
Newbie


Joined: 27 Sep 2006
Posts: 5

PostPosted: Mon Oct 23, 2006 3:30 pm   
 
True it is doing that, eg;
(from 'variables.txt') #VAR cont {bp} {_nodef} "'"
(from 'variables by class.txt') #VAR cont {bp}

But whereas the variables.txt' contains only variables, the by class.txt contains reams of extra stuff ie; triggers, aliases etc..
nut there are identical:
#TRIGGER {sends you sprawling.} {st;#cw blink,bold,red} (from 'variables.txt')
#TRIGGER {sends you sprawling.} {st;#cw blink,bold,red} (from 'variables by class.txt')

Tech is looking it over, and I hope some answers are found.
If anyone else wants to look it over send me an email in pm :)
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