Rolly Wanderer
Joined: 16 Oct 2006 Posts: 62
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Posted: Mon Oct 16, 2006 1:39 pm
Auto Enemies |
I am fairly new to this but I want to compare the names of characters in Achaea entering my room with an enemies list. The goal is to have their names appear in a set of buttons as they enter. As someone new comes in it moves the previous names down to 9 other button and drops off after the 10th new enemy to enters so that I have the most current enemies displayed. I can push any of the 10 buttons and cause that character to become the PrimeEnemy (target). Space would normally be an issue here but the whole thing is in a class I can shut off so all the buttons go away. This is the script:
#TRIG (%1) arrives from the %w.
#VAR PossibleEnemy "%1"
#IF (!%ismember( @PossibleEnemy, @HouseEnemies)) {
@EnemyJ = @EnemyI
@EnemyI = @EnemyH
@EnemyH = @EnemyG
@EnemyG = @EnemyF
@EnemyF = @EnemyE
@EnemyE = @EnemyD
@EnemyD = @EnemyC
@EnemyC = @EnemyB
@EnemyB = @EnemyA
@EnemyA = @PossibleEnemy
}
With typical push button values:
Button name @EnemyA
@PrimeEnemy = @EnemyA
enemy @EnemyA
The problem is that it fires true with any giberish I use in the trigger phrase. Can anyone help? I plan to make similar triggers for when I enter their room or use another ability to spot them but not until this one is up and running. |
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