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Caled
Sorcerer


Joined: 21 Oct 2000
Posts: 821
Location: Australia

PostPosted: Tue Oct 10, 2006 8:33 am   

IDEA - linked buttons for moving groups at same time
 
Currently in zmud, if you create a button, and set its position, then create a new one - the default position of the new button it directly underneath the button previously made. If you leave the "default postion" checkbox checked, then the default position is always underneath the top one.

Then, is you reposition the top button, all the ones below it follow. This is really nice if you have a lots of buttons you want to move as one. Unfortunately, the scenario I explained is the only way to have them defaulted like this. If I try to add a new button tomorrow, I can't make it default to follow the top button like that.

Nor is there any way to have adjacent buttons linked - they're only ever one on top of each other.

A nice feature would be to have a way of linking buttons with each other, so we can move the whole block at will. An example?

I have a grid of small square buttons, 3x3 and a few others around it - somewhat mimicking the numpad macros as used for movement. I use these buttons to order my golem's movement, and to make it look cool I've cut up a picture of an old style compass from a map and used it as the images for each direction on the grid.

Only.. I wanted to add a new button for something different, and therefore to reshuffle all my other buttons around. Moving ally my buttons around one by one is tedious at the best of times, but moving all those littles ones was just horrible. If I could link them all together and move them as a block - bliss.
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Tue Oct 10, 2006 4:56 pm   
 
You'll need to wait until zApp panels are added. It will have these kind of features. You'll be able to embed a zApp panel as if it were a button into your current button panel.

And I think when you said "they're only ever one on top of each other" you are talking about a vertical button bar. For horizontal button bars, they are positioned side by side horizontally rather than vertically.
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Caled
Sorcerer


Joined: 21 Oct 2000
Posts: 821
Location: Australia

PostPosted: Wed Oct 11, 2006 8:28 am   
 
Ah yes.. that didn't occur to me. I've never used a horizontal button bar; vertical screen space is too important to waste on buttons if you're involved in IRE combat.

I'm glad to hear that about the zApp panels, and a little embarrassed they didn't occur to me as the answer to my question before asking it Embarassed
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