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BlackSmith Apprentice
Joined: 08 Dec 2002 Posts: 152
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Posted: Wed Sep 20, 2006 9:39 pm
[1.06] #PCOL |
...Seems not to work.
Simple "#PCOL bold %x1" bolds the whole line. |
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_________________ BatMUD Best MMORPG around since 1990 telnet://bat.org:23
~ Magic & Mind beats Chrome & Meat anytime ~
Pattern(s) in PERL. Using Cmud 1.34/2.09 & BatClient. |
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saet Apprentice
Joined: 12 Jun 2006 Posts: 106
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Posted: Wed Sep 20, 2006 9:40 pm |
Yeah, it's definitely been like that since the first release.
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Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Wed Sep 20, 2006 10:03 pm |
The #PCOL issue is still on the bug list and wasn't addressed in 1.06. Hopefully soon.
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BlackSmith Apprentice
Joined: 08 Dec 2002 Posts: 152
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Posted: Thu Sep 21, 2006 9:10 am |
Zugg wrote: |
The #PCOL issue is still on the bug list |
Oh, nevermind then. Could a link to know bugs be put to one of the sticky threads? e.g. to How to report bugs -- IMPORTANT.
btw, whats the situation with #Case ? i could convert about all my #PCol triggers to work via Case'd Substitutes. |
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_________________ BatMUD Best MMORPG around since 1990 telnet://bat.org:23
~ Magic & Mind beats Chrome & Meat anytime ~
Pattern(s) in PERL. Using Cmud 1.34/2.09 & BatClient. |
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Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Thu Sep 21, 2006 7:19 pm |
At this point it's too hard to produce a public list of bugs being tracked. The crash dump database that is on the web site has over 300 reports and they contain some private information about people's computer setup that I don't want to publish. I've thought about ways to create a public bug list from this, but it's a fair amount of work and working on CMUD is more important right now.
#case should work fine though. If there is a problem with it, let me know. |
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