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nduval Beginner
Joined: 06 Sep 2006 Posts: 10
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Posted: Wed Sep 06, 2006 4:14 pm
Trigger setup |
Right now I'm using a few triggers for my hp bar, with a power that goes off and on under certain conditions, but my issue is that it will try to turn off every round of combat, or on, depending on if the condition is met. I would like for it to only execute once each time. Any help would be greatly appreciated.
Here is what I currently have:
HP bar-
HP:[1336/1336] SP:[132/132] ST:[100.00%] PP:[100.00%] E:[] N PA
HP~:~[&hpcur~/&hpmax~] SP~:~[&spcur~/&spmax~] ST~:~[&{stam}~%~] PP~:~[&{prot}~%~] E~:~[*~] &STATE &STATE2
Values:
#IF (@stam < @prot) {power off}
#IF (@stam > @prot) {power on}
I'm really quite a novice at this. In case it will help, STATE1 here is always present, and has no connection to the rest of the hp bar. STATE2 shows what abilities I currently have activated. So when the power in question here is on, I see a V (in the hp bar used above it would be PAV when active) but the A could be off, or even the P. Regardless of which number of powers are on the the V will always be at the end :P Ok, hopefully that all made sense. Thanks!
Nathan |
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Tech GURU
Joined: 18 Oct 2000 Posts: 2733 Location: Atlanta, USA
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Posted: Wed Sep 06, 2006 4:39 pm |
The simplest way is to introduce another variable that keeps track of whether it's on or off.
Change your #IF's to the following.
Code: |
#IF (@stam < @prot && power == 1) {power off; #VAR Power 0}
#IF (@stam > @prot && power == 0) {power on; #VAR Power 1}
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_________________ Asati di tempari! |
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nduval Beginner
Joined: 06 Sep 2006 Posts: 10
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Posted: Wed Sep 06, 2006 4:49 pm |
Wow, that was much easier than I had expected. Thanks so much! That will help a lot with other stuff too =)
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