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Kiltedboy
Newbie


Joined: 22 Aug 2006
Posts: 9

PostPosted: Tue Aug 22, 2006 4:04 am   

Code appears in room description?
 
First off, let me say that I absolutely LOVE zMUD!!! Awesome!!!

That being said, I have a little glitch that maybe someone can help me out with. It seems that the code for exits appears in each room. It doesn't happy with anything else, just the exits list.

I've looked through the forums and didn't find anything about this (hope I didn't miss it). Anybody have an idea as to what the problem could be?

This is what my screen looks like:

Quote:
<657hp 508m 382mv> look
The Northeast Shore of Haven Lake
You have reached the northern shore of Haven Lake. The ground slopes up
gently from the waterfront, gradually changing from the brownish dirt in the
water into a thick carpet of lavender grass. The forest trees to the north
are visible from here, dark and mysterious, and you decide it would be much
safer to stay by the lake.

[Exits: </xch_mudtext><a xch_cmd=east>east</a><xch_mudtext> </xch_mudtext><a xch_cmd=south>south</a><xch_mudtext> </xch_mudtext><a xch_cmd=west>west</a><xch_mudtext>]

<657hp 508m 382mv>

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Vitae
Enchanter


Joined: 17 Jun 2005
Posts: 673
Location: New York

PostPosted: Tue Aug 22, 2006 12:20 pm   
 
Me thinks that is MXP.
Make sure you have MXP enabled.
Never been on a mud that uses it so i'm just guessing.
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Kiltedboy
Newbie


Joined: 22 Aug 2006
Posts: 9

PostPosted: Wed Aug 23, 2006 3:49 pm   
 
MXP is enabled... I got onto a couple different mud's last nite, and they all worked fine. This (so far) only happens to me at Haven of the Embraced...
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Wed Aug 23, 2006 10:57 pm   
 
Actually, this is Pueblo. Check to make sure the proper triggers are set up within the Pueblo class folder, and that the appropriate Pueblo preferences are properly set.
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EDIT: I didn't like my old signature
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Vitae
Enchanter


Joined: 17 Jun 2005
Posts: 673
Location: New York

PostPosted: Wed Aug 23, 2006 11:11 pm   
 
Entrance to the Training Barracks
There is a squat building before a walled fortification here. The walls
are constructed of a bleak dark coloured stone, as is the small building in
the front of it, that serves as an admittance point to the area. On the
walls guards can be seen here and there carrying large polearms and peeking
out from below heavy helmets at those to pass by. There is a short road to
the south that leads to a large practice field, and a cobbled road leading
to the gatehouse. To the east is a large meeting room.
[Exits: north <east> <south> west down]
A bowl of fries covered in cheese and gravy sits here, unfinished.
A canteen is lying in the dirt.
A large cookie is here.
A freshly baked loaf of bread.
(White Aura) Guliver the proclaimer is standing here, proclaiming things.

All looks good to me.
Code:
                    This world is Pueblo 1.10 enhanced.

AAHHHH!! Do you have pueblo checked? and do u have the pueblo settings?

EDIT:
Dangit Matt, you answered while I was on the mud trying to figure it out.
BTW, tell those people that if they don't want the name Vitae for a player that since it checks a dictionary that they should ADD Vitae to the dictionary. *mutter*
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Kiltedboy
Newbie


Joined: 22 Aug 2006
Posts: 9

PostPosted: Thu Aug 24, 2006 2:25 am   
 
Ummm..... I don't know....

I hate to sound stupid, but I don't even know where to start with that....

I tried to open up the class list and adding pueblo, messed with the settings a bit, but I don't think I'm doing it right, still didn't work. I read the help manuals, but got totally confused... Sigh....

Could you push me in the right direction for adding the appropriate settings?
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Dumas
Enchanter


Joined: 11 Feb 2003
Posts: 511
Location: USA

PostPosted: Thu Aug 24, 2006 11:44 am   
 
I think what they mean is to check a couple preferences:

Under General->Emulation, make sure Pueblo Emulation is checked.

Under MXP, ensure all the check boxes in the Pueblo Emulation Box are checked.
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Thu Aug 24, 2006 11:30 pm   
 
Basically, but there's also a Pueblo folder in the System class as well. There might be something funky going on there as well.
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Kiltedboy
Newbie


Joined: 22 Aug 2006
Posts: 9

PostPosted: Fri Aug 25, 2006 3:39 am   
 
Did like you guys said, and everything seems to be right... Still have the same problem though... Somethings got to be tweaky, just need to keep looking for it... :)

Thanks for all your help guys, and I appreciate the quick responses. It's nice to finally have people who help instead of flame the newbie...

Thanks again!!
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