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deadfantasies
Newbie


Joined: 25 Jun 2006
Posts: 3

PostPosted: Sun Jun 25, 2006 12:35 am   

lpmud mapping room name
 
I play a mud and the only way to get the room name is Brief mode, i dont like to use brief because it misses so much information. I can get the room name put in my prompt does anybody know of a good way to capture both the room name and description and put it in the mapper, maybe also with a gag command to combine brief and the look command
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Vitae
Enchanter


Joined: 17 Jun 2005
Posts: 673
Location: New York

PostPosted: Sun Jun 25, 2006 3:18 pm   
 
examples of both outputs to screen would help
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deadfantasies
Newbie


Joined: 25 Jun 2006
Posts: 3

PostPosted: Mon Jun 26, 2006 12:46 am   
 
the room in brief mode-

the Albian Mountains.
Obvious exits: up, south.

full room description-

A small gorge between the steep rockfaces of the Albian Mountains allows you to
pass between them. Weathered and tormented boulders lie all around you. In some
places tough moss managed to grow in moist niches and cover some of the
boulders. The gorge rises steeply to the north-east, but leisurely meanders
down southwards.
Obvious exits: up, south.

here is the prompt with room name-
23:00:24 -[The Albian Mountains]->

the problem is, that if i force the prompt to be seen as the room name, it takes it from the last room i was in and not this new one.
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TonDiening
GURU


Joined: 26 Jul 2001
Posts: 1958
Location: Canada

PostPosted: Mon Jul 03, 2006 3:33 am   
 
For the #TAG name trigger, try using a non-prompt trigger so you get the latest one?
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deadfantasies
Newbie


Joined: 25 Jun 2006
Posts: 3

PostPosted: Mon Jul 03, 2006 2:59 pm   
 
if i use a "non prompt" trigger, it will do the same thing, the only way i have to see the room name is from my prompt, or in brief mode, but i like having the room description because they are important
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