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Serael Newbie
Joined: 29 May 2006 Posts: 8
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Posted: Mon May 29, 2006 1:16 pm
Balance problem. |
Hello, everyone. I hope someone here can help me out with my dilemna.
In the MUD I play, attacking takes balance and you cannot attack again until you gain it back. If you DO attempt to attack before you gain it back, the balance counter in the MUD resets and you have to wait even longer until your next attack.
Now, my question is this. Is there a zMUD command or any other way to cancel any attack input to the mud while you don't have balance?
Currently I have a balance variable that changes from 0 to 1 and back depending on actions that take balance and the message that says you've got it back. What's the next step?
Thanks in advance. |
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Petrograd Novice
Joined: 08 Dec 2005 Posts: 35 Location: Sweden
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Posted: Mon May 29, 2006 4:27 pm |
Hmm, I'd use a macro for attacking, and then set the macro to attack him when balance = 1, and set it to do nothing (or something else) when it's 0, that way you'd only attack if balanced.
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Serael Newbie
Joined: 29 May 2006 Posts: 8
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Posted: Mon May 29, 2006 7:29 pm |
Ah, thanks a lot, that worked brilliantly. Silly me.
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