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Anders
Novice


Joined: 14 Jul 2003
Posts: 31
Location: USA

PostPosted: Sun Mar 12, 2006 3:23 pm   

zMUD Mapper
 
Is there anyway of making it so that the mapper does not react at all to any line from the mud except for those that I #tag?

When I try using the mapper when swimming it seems to mess up because there is about ten second (or more) delay between sending the direction command to that you actually move. Is there any way of fixing that? Perhaps make the delay until it moves without output from the mud longer?

Thanks on beforehand for your answers.
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Tech
GURU


Joined: 18 Oct 2000
Posts: 2733
Location: Atlanta, USA

PostPosted: Sun Mar 12, 2006 5:23 pm   
 
You can either set the time delay for the mapper looking for a response to a higher rate. You can do this by going to the mapper and selecting Configuration --> Configuration Settings on the menu then select Speedwalking and adjust the Step Delay value.

Alternatively you can set you're speedwalking property to SafeWalk and have so the mapper will only return when you receive #OK back.
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Asati di tempari!
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Anders
Novice


Joined: 14 Jul 2003
Posts: 31
Location: USA

PostPosted: Sun Mar 12, 2006 6:10 pm   
 
It is not the time form entering a room until sending next direction I am looking for.

It thinks any and all kinds of enviromental messages are roomnames.
I have it set at slow walk and that it is to check the room names for confirmation.
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mr_kent
Enchanter


Joined: 10 Oct 2000
Posts: 698

PostPosted: Mon Mar 13, 2006 5:14 am   
 
Are you mapping the swim rooms? If not, set the mapper to follow mode.

Does the room info-text format change when you are swimming?

Is your prompt tagged?
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Anders
Novice


Joined: 14 Jul 2003
Posts: 31
Location: USA

PostPosted: Thu Mar 16, 2006 6:36 pm   
 
I want to both be able to map and have the mapper follow in already mapped water rooms.
The only thing that changes is that I write "swim west" instaid of just "west" to move, and that it takes a lot of time before I actually move from the moment that I enter the command.
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