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Smeff
Newbie


Joined: 17 Mar 2006
Posts: 9

PostPosted: Fri Mar 17, 2006 4:59 pm   

Problem with #temp..?
 
When playing Imperian, I wanted to create attacks that first illusioned (Small equilibrium cost), then doublestabbed (Balance cost) and illusioned twice.

Code:
illusion="blah blah blah";conjure illusion @illusion;#temp {|Recovered Equilibrium|} {do_envenom ciguatoxin aconite;dstab @target;illusion="blah blah blah";conjure illusion @illusion;#temp {|Recovered Equilibrium|} {illusion="blah blah blah";conjure illusion @illusion}}


However, it seemed to not like the aspect of creating a #temp from a #temp trigger... Is that a problem on my part, and is there a way around this setback?
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Larkin
Wizard


Joined: 25 Mar 2003
Posts: 1113
Location: USA

PostPosted: Fri Mar 17, 2006 9:14 pm   
 
You could make a multi-state trigger instead and enable it (or set it off) when you want that illusion. I sometimes use multi-state triggers with an empty manual state first and just use #SET to bump it to the first "real" state, thereby enabling the trigger states to match patterns.

Code:
#TRIGGER "combo1" {} {} "" {manual}
#COND {You have recovered equilibrium.} {envenom blah blah;dstab @target;conjure illusion Part Two}
#COND {You have recovered equilibrium.} {conjure illusion Part Three}

#ALIAS attack1 {conjure illusion Part One;#set combo1}


Something like that, maybe?
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