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geosmith
Wanderer


Joined: 23 Apr 2005
Posts: 57

PostPosted: Sat Mar 04, 2006 4:12 am   

#DOOR question
 
I'm working on triggers to automatically add doors to the map based upon the exits line of the room description, an example of which is as follows:

You see exits leading east, north (closed door), and in (closed door).

Now the door to the north is easy enough - I just created a trigger with the pattern:
({north|south|east|west}) ~(%w door~)
and the value:
#door %1

What I'm struggling with, though, is creating doors (or even creating doorless exits) in non-standard directions such as in and out. Any advice on how to do so would be appreciated.
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Sat Mar 04, 2006 5:46 am   
 
#DOOR is a quick way to add doors, but it seems that it only works with compass directions--north, south, east, west, up, down, etc (the secondary directions--northeast, southeast, northwest, and southwest--use the h, j, k, and l letters as defined in System|Directions and System|DirectionsDiag). Since NSDs aren't going to always conform to a specific direction you either need to figure out if/which unused direction you can use or use the more work-intensive %roomwhatever() functions and #MAKEROOM command.
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