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niemalekko Newbie
Joined: 10 Mar 2006 Posts: 3
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Posted: Fri Mar 10, 2006 1:17 pm
chasing mode---need asisstance |
hail to all
ive some weird i think problem with my 7.21 zmud version, i think the syntax is ok, but when i try to save my class called 'pogon' some of the lines is missed, i dun know why.
so if you can point me the sollution i would be much obliged.
so here it is my code..
#CLASS {pogon}
#VAR pogon {on}
#VAR cel {%1}
#TRIGGER {*@cel*{nadchodzi|nadlatuje} z} {c weaken @cel}
#TRIGGER {*@cel*wylania sie nagle spod ziemi!} {c weaken @cel}
#TRIGGER {*@cel*pojawia sie w oslepiajacym blysku swiatla!} {c weaken @cel}
#TRIGGER {Chmura polyskliwej mgly spowija Cie i wylania sie z niej *@cel} {c weaken @cel}
//after saving all what is below is missed...
#TRIGGER {@cel* odchodzi na (*)} {
#var dir {%remove( ,%1)}
#if (@dir = 'zachod') {w}
#if (@dir = 'polnoc') {n}
#if (@dir = 'poludnie') {s}
#if (@dir = 'dol') {d}
#if (@dir = 'gore') {u}
#if (@dir = 'polnocnywschod') {ne}
#if (@dir = 'polnocnyzachod') {nw}
#if (@dir = 'poludniowywschod') {se}
#if (@dir = 'poludniowyzachod') {sw}
c weaken @cel
}
thx in advance for your assistance |
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niemalekko Newbie
Joined: 10 Mar 2006 Posts: 3
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Posted: Fri Mar 10, 2006 10:11 pm |
hmm any ideas?
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niemalekko Newbie
Joined: 10 Mar 2006 Posts: 3
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Posted: Sat Mar 11, 2006 2:58 am |
tx for advice...ive figured myself, sry but zmud its too buggy and instable, all the time crashes no posibility to refresh trigerr just n/c 2hrs i was trying to save that code
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Guinn Wizard
Joined: 03 Mar 2001 Posts: 1127 Location: London
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Posted: Sat Mar 11, 2006 3:19 am |
The code you posted work absolutely fine for me. Maybe you would posibily (sic) be better off using telnet if you find zmud too buggy and 'instable'.
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