|
Feranix Newbie
Joined: 20 Nov 2005 Posts: 2 Location: Orlando
|
Posted: Mon Dec 05, 2005 12:50 am
Max Health Variable in Achaea |
I'm trying to set up health Guages in Achaea and the layout looks like this
1000h, 1000m, 1000e, 1000w
I have this so far for the current health (thanks to Lighbulb)
#tr {(%d)h, (%d)m, (%d)e, (%d)w} {
#Var hp %1
#Var mp %2
#var ep %3
#var wp %4
} {} {Nocr|prompt}
I'm still very lost, but I'm thinking that the Nocr|prompt is a subclass, so I guess I can rename it.
But this is just for the current health, right?
So I need to create another Variable for my max health/stat (@maxhp)
Because I have the Max as @maxhp and the low as @maxhp/4
Basicly I need to know what will represent my max health |
|
_________________ A good way to threaten somebody is to light a stick of dynamite. Then you call the guy and hold the burning fuse up to the phone. "Hear that?" you say. "That's dynamite, baby." |
|
|
|
Slaem Apprentice
Joined: 20 Sep 2005 Posts: 135
|
Posted: Mon Dec 05, 2005 7:49 am |
See #TRIGGER for more info on triggers. {nocr|prompt} are trigger options.
As for your maxhp #VARIABLE, you will either set it manually or from another #TRIGGER.
Manually (type in command line replacing # with the maxhp amount):
maxhp=#
Auto (from your status/score command which shows your hp/maxhp, adjust pattern to match actual display, this will match "HP: 123/123"):
#TR {HP: %d~/&%d{maxhp}} {} |
|
|
|
Taz GURU
Joined: 28 Sep 2000 Posts: 1395 Location: United Kingdom
|
Posted: Mon Dec 05, 2005 2:53 pm |
I remember a long time ago someone wanted to know how to do the trigger options from the command line at a time when they were only specified by numbers, I wrote an interesting post stating what they were after I had worked them out. This was in the days when the forum was Cold Fusion and that post has long since gone and of course is no longer needed :(
I might see if I can find it using the Wayback Machine. |
|
_________________ Taz :) |
|
|
|
|
|