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ToyMage
Apprentice


Joined: 01 Sep 2005
Posts: 120

PostPosted: Thu Oct 13, 2005 8:25 pm   

Fine Tuning Auto-Mapping
 
Anyone knows how to fine tune the mapper like this?

Most rooms are like example 1 with the mapping configurations like this.

-2 Paragraph - Room Name
-1 Paragrah - Room Description
0 Paragrah - Room Exit

Unfortunately there are rooms like Example 2, which has 2 or some even more paragraphs for Room Descriptions.

How can I make the mapper to detect rooms more accurately?


Example 1
-----------------------------------------------------
Southern Highway at Castle Road
A three-way intersection opens up here. One road leads off to the west,
towards the Castle Aragon. The highway itself continues to run north
and south. The lane running towards the castle is beautifully kept and
paved with cobblestone.

[Exits: north south west]
(M) A dark eyed woman stands here.
(M) A wiley looking barrister is here.
(h) A young troll stands here crunching rocks.
(H) (F) A deerfly buzzes past.
<Status> 100|100|91|9766|8||NSW>
-----------------------------------------------------

Example 2
-----------------------------------------------------
Castle Road

This is the well-travelled and very well-maintained, Castle Road. The road leads west towards the castle and east back into the heart of the Barony. A pathway leads south through the countryside.

A weathered sign rises from the roadside here.

[Exits: east south west]
(M) (W) One of the Knights of Aragon stands here.
<Status> 100|100|92|9766|8||ESW>
-----------------------------------------------------

Toy Mage
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Thu Oct 13, 2005 8:33 pm   
 
Use #TAG?
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OmegaDeus
Apprentice


Joined: 14 Sep 2005
Posts: 121

PostPosted: Thu Oct 13, 2005 8:38 pm   
 
There's also the keyword for exits that you can set. where you'd check exit contains key, and exits after keyword and use the keyword Exits. found in the map properties
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ToyMage
Apprentice


Joined: 01 Sep 2005
Posts: 120

PostPosted: Fri Oct 14, 2005 2:23 am   TAG?
 
I can't figure out how to use tag to improve the room detection and description capture.

The room description varies from 1 - 5 paragraphs i seen so far.

Is there anyway to do the #tag to capture ALL text after Room Name up to Before Room exit "Exits"?

Toy Mage
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