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kingfish1
Beginner


Joined: 13 Jun 2005
Posts: 20

PostPosted: Mon Aug 08, 2005 7:41 pm   

AutoMapper - Room exits
 
Alright I have a room with a portal. To enter that portal I have to do 2 steps:
1) open can
2) enter can
so on my mapper I created an exit as "other" and in the command I put "open can;enter can". This works if I am moving around on my map by double clicking, but what doesn't work is if I try to send the command #SL %walk(any room). When it get to the room with two commands in the "other exit" it gets stuck. If I take out one command and just have "enter can" then it works fine. Is there a setting/tweak that I am missing?

Any help would be appreciated,

Thanks

Kingfish
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Istroath
Novice


Joined: 11 Feb 2005
Posts: 39

PostPosted: Mon Aug 08, 2005 7:47 pm   
 
i would try to put a door in that exit makeing the door "can"
and the exit is other exit "enter can"
now when you try to go into that room the mapper well "open can" then "enter can"
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Istroath
Novice


Joined: 11 Feb 2005
Posts: 39

PostPosted: Mon Aug 08, 2005 7:52 pm   
 
also an easer method would be in the mapper room properties of the room the exit starts in click on the tab text then the tab walk script and place "open can" in this box. now every time you enter this room the cmd "open can" well be sent to the mud makeing the can always open for when you need to "enter can"
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