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hanse
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Joined: 21 Jul 2005
Posts: 1

PostPosted: Thu Jul 21, 2005 10:16 am   

Problem with mapping on a particular mud
 
Hi,

I've never been able to map this mud properly and I've heard others try and fail as well. I thought I'd paste a couple of room descs here as example and maybe someone can give me any solution to the problem. :)

Whenever I try to map it, it just skips adding rooms here and there. Auto configure works just fine and I do tweaks to fit the descs as well so I just can't see the problem.

Room example 1:

The extravagant garden extends all around you filling you with awe. The well
manicured greens and incredible flower gardens create a distinct solemn sense
here. There is a datawall that looks very out of place here, but intrigues you
just the same.

The beautiful fragrance of the flowers fills your nose.

There are two obvious exits: south and east.

A Tribute wall is here.

1192/1192 >


Room example 2:

The stench here is overwhelming, as if millions of Jawas screamed out in terror
and were suddenly silenced. You smell something terrible has happened here.
Or, it could just be Gularg's to the west. To the north is a memorial dedicated
to Dan. To the south, is the Wedding Chapel where many sentient beings go to
get married. You notice both to the north and south near the doorways are
filtration units that must be for not allowing any of the stench from Gulargs to
waft into those areas.

There are four obvious exits: south, east, north, and west.

1192/1192 >


Room 2 is located south of room 1. Room 2 in this example doesn't get added to the map when I go there.

Any ideas?

Hanse
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