Jesse Newbie
Joined: 13 Sep 2004 Posts: 1
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Posted: Mon Sep 13, 2004 5:23 am
highlighter |
Code: |
#CLASS {city_hl}
#ALIAS hlcity {
#CLASS {city_hl|c_hl_names}
#TRIGGER {%1} {#CW @hlcity_fgc} "" {case}
#class "0"
}
#ALIAS highlightcity {
#DELCLASS c_hl_names
#CLASS {city_hl|c_hl_names}
#t+ city_hl|Throcks_autohl_city
citizens
#wait 7000
#t- city_hl|Throcks_autohl_city
#echo God Throckmorton is sexy.
}
#VAR hlcity_fgc {10}
#TRIGGER {%* %* - (%w) quit the city.} {#UNTRIGGER {%1} {city_hl|c_hl_names}}
#TRIGGER {%* %* - (%w) kicked out (%w).} {#UNTRIGGER {%2} {city_hl|c_hl_names}}
#CLASS 0
#CLASS {city_hl|Throcks_autohl_city}
#TRIGGER {(%w), (%w), (%w), (%w), (%w), (%w), (%w), (%w), (%w), (%w)} {
hlcity %1
hlcity %2
hlcity %3
hlcity %4
hlcity %5
hlcity %6
hlcity %7
hlcity %8
hlcity %9
hlcity %10
}
#TRIGGER {(%w), (%w), (%w), (%w), (%w), (%w), (%w), (%w), (%w),} {
hlcity %1
hlcity %2
hlcity %3
hlcity %4
hlcity %5
hlcity %6
hlcity %7
hlcity %8
hlcity %9
}
#TRIGGER {(%w), (%w), (%w), (%w), (%w), (%w), (%w), (%w)} {
hlcity %1
hlcity %2
hlcity %3
hlcity %4
hlcity %5
hlcity %6
hlcity %7
hlcity %8
}
#CLASS 0
#CLASS {city_hl|c_hl_names}
#CLASS 0
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Code: |
#CLASS {enemy_highlights}
#ALIAS hlenemy {#CLASS {enemy_highlights|e_hl_names};#TRIGGER {%1} {#CW @hlenemy_fgc,@hlenemy_bgc} "" {case};#class "0"}
#ALIAS highlightenemies {#DELCLASS e_hl_names;#CLASS {enemy_highlights|e_hl_names};#t+ enemy_highlights|Throcks_autohl_enemies;cityenemies;#wait 3000;#t- enemy_highlights|Throcks_autohl_enemies;#echo God Throckmorton is sexy.}
#VAR hlenemy_fgc {12}
#VAR hlenemy_bgc {#FFFFFF}
#TRIGGER {%* %* - (%w) declared (%w) to be a formal enemy.} {#CLASS {enemy_highlights|e_hl_names};#TRIGGER {%2} {#CW @hlenemy_fgc,@hlenemy_bgc} "" {case};#class "0"}
#TRIGGER {%* %* - (%w) declared that (%w) is no longer an enemy.} {#UNTRIGGER {%2} {enemy_highlights|e_hl_names}}
#CLASS 0
#CLASS {enemy_highlights|Throcks_autohl_enemies}
#TRIGGER {(%w), (%w), (%w), (%w), (%w), (%w), (%w), (%w), (%w), (%w)} {hlenemy %1;hlenemy %2;hlenemy %3;hlenemy %4;hlenemy %5;hlenemy %6;hlenemy %7;hlenemy %8;hlenemy %9;hlenemy %10}
#TRIGGER {(%w), (%w), (%w), (%w), (%w), (%w), (%w), (%w), (%w),} {hlenemy %1;hlenemy %2;hlenemy %3;hlenemy %4;hlenemy %5;hlenemy %6;hlenemy %7;hlenemy %8;hlenemy %9}
#TRIGGER {(%w), (%w), (%w), (%w), (%w), (%w), (%w), (%w)} {hlenemy %1;hlenemy %2;hlenemy %3;hlenemy %4;hlenemy %5;hlenemy %6;hlenemy %7;hlenemy %8}
#CLASS 0
#CLASS {enemy_highlights|e_hl_names}
#CLASS 0
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TM |
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