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Jesse
Newbie


Joined: 13 Sep 2004
Posts: 1

PostPosted: Mon Sep 13, 2004 5:23 am   

highlighter
 
Code:
#CLASS {city_hl}
#ALIAS hlcity {
  #CLASS {city_hl|c_hl_names}
  #TRIGGER {%1} {#CW @hlcity_fgc} "" {case}
  #class "0"
  }
#ALIAS highlightcity {
  #DELCLASS c_hl_names
  #CLASS {city_hl|c_hl_names}
  #t+ city_hl|Throcks_autohl_city
  citizens
  #wait 7000
  #t- city_hl|Throcks_autohl_city
  #echo God Throckmorton is sexy.
  }
#VAR hlcity_fgc {10}
#TRIGGER {%* %* - (%w) quit the city.} {#UNTRIGGER {%1} {city_hl|c_hl_names}}
#TRIGGER {%* %* - (%w) kicked out (%w).} {#UNTRIGGER {%2} {city_hl|c_hl_names}}
#CLASS 0
#CLASS {city_hl|Throcks_autohl_city}
#TRIGGER {(%w), (%w), (%w), (%w), (%w), (%w), (%w), (%w), (%w), (%w)} {
  hlcity %1
  hlcity %2
  hlcity %3
  hlcity %4
  hlcity %5
  hlcity %6
  hlcity %7
  hlcity %8
  hlcity %9
  hlcity %10
  }
#TRIGGER {(%w), (%w), (%w), (%w), (%w), (%w), (%w), (%w), (%w),} {
  hlcity %1
  hlcity %2
  hlcity %3
  hlcity %4
  hlcity %5
  hlcity %6
  hlcity %7
  hlcity %8
  hlcity %9
  }
#TRIGGER {(%w), (%w), (%w), (%w), (%w), (%w), (%w), (%w)} {
  hlcity %1
  hlcity %2
  hlcity %3
  hlcity %4
  hlcity %5
  hlcity %6
  hlcity %7
  hlcity %8
  }
#CLASS 0
#CLASS {city_hl|c_hl_names}
#CLASS 0



Code:
#CLASS {enemy_highlights}
#ALIAS hlenemy {#CLASS {enemy_highlights|e_hl_names};#TRIGGER {%1} {#CW @hlenemy_fgc,@hlenemy_bgc} "" {case};#class "0"}
#ALIAS highlightenemies {#DELCLASS e_hl_names;#CLASS {enemy_highlights|e_hl_names};#t+ enemy_highlights|Throcks_autohl_enemies;cityenemies;#wait 3000;#t- enemy_highlights|Throcks_autohl_enemies;#echo God Throckmorton is sexy.}
#VAR hlenemy_fgc {12}
#VAR hlenemy_bgc {#FFFFFF}
#TRIGGER {%* %* - (%w) declared (%w) to be a formal enemy.} {#CLASS {enemy_highlights|e_hl_names};#TRIGGER {%2} {#CW @hlenemy_fgc,@hlenemy_bgc} "" {case};#class "0"}
#TRIGGER {%* %* - (%w) declared that (%w) is no longer an enemy.} {#UNTRIGGER {%2} {enemy_highlights|e_hl_names}}
#CLASS 0

#CLASS {enemy_highlights|Throcks_autohl_enemies}
#TRIGGER {(%w), (%w), (%w), (%w), (%w), (%w), (%w), (%w), (%w), (%w)} {hlenemy %1;hlenemy %2;hlenemy %3;hlenemy %4;hlenemy %5;hlenemy %6;hlenemy %7;hlenemy %8;hlenemy %9;hlenemy %10}
#TRIGGER {(%w), (%w), (%w), (%w), (%w), (%w), (%w), (%w), (%w),} {hlenemy %1;hlenemy %2;hlenemy %3;hlenemy %4;hlenemy %5;hlenemy %6;hlenemy %7;hlenemy %8;hlenemy %9}
#TRIGGER {(%w), (%w), (%w), (%w), (%w), (%w), (%w), (%w)} {hlenemy %1;hlenemy %2;hlenemy %3;hlenemy %4;hlenemy %5;hlenemy %6;hlenemy %7;hlenemy %8}
#CLASS 0

#CLASS {enemy_highlights|e_hl_names}
#CLASS 0



TM
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DeathDealer
Adept


Joined: 20 Jul 2004
Posts: 268

PostPosted: Mon Sep 13, 2004 1:56 pm   
 
Umm...might be nice to know what mud this is for and what does it do...
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