chris-74269 Magician
Joined: 23 Nov 2004 Posts: 364
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Posted: Wed Jun 15, 2005 3:16 pm
one way path question |
theres an area in a mud i play i would like to set up some sort of stepper for, but however the area is completely random for each person who enters it so a set path doesn't work. so i was wondering if there was anyway to make triggers that would create a path as it moves that would move it in only one direction. the exits on my mud look like:
ways out: north, south, ect.
the area also has some one way exits so it would be:
only exit: north
i think i could set one up where i could capture the exits into a variable and do something with not moving %revdir(%lastdir) to get it moving in a constant path without going through the same rooms over and over again, but don't know enough scripting to do it. any help is appreciated. i can set it up to stop at mobs to kill, so all i really need help with is the moving aspect where i already listed to output for exits. thanks for any help |
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