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Adept


Joined: 10 Jan 2002
Posts: 264
Location: USA

PostPosted: Sun Jun 12, 2005 6:05 am   

Aardwolf AutoRoller (1 trigger)
 
Code:

#CLASS {autoroll}
#TRIGGER {%s(%d)%s(%d)%s(%d)%s(%d)%s(%d)%s(%d)%s(%d)%s(%d)%s(%d)%sKeep These~?} {#IF ((%1 >= 12) AND (%2 >= 18) AND (%3 >= 15) AND (%4 >= 15) AND (%5 >= 10) AND (%6 >= 18) AND (%7 >= 10) AND (%8 >= 10) AND (%9 >= 40)) {#SHOW %ANSI( WHITE)Good Roll!} {n}} "" {nocr|prompt}
#CLASS 0


Just change the values after %1 thru %9 to what you want to have:
1 - STR
2 - INT
3 - WIS
4 - DEX
5 - CON
6 - LUCK
7 - Practices
8 - Trains
9 - HitPoints
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