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Ian James Newbie
Joined: 06 May 2005 Posts: 1
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Posted: Fri May 06, 2005 9:47 am
Can this be done? |
I have the commands buy liqueur;drink liqueur;drop glass on my f1 key.. this is my healing macro. Is there a way to set it up so when I enter a different pub The macro is changed to something like buy rum;drink rum;drop glass but still being on the same macro.. would this be a variable trigger?? HELP! I dont know!
Thanks :)
Ian |
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Dragan Newbie
Joined: 26 Oct 2004 Posts: 6
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Posted: Fri May 06, 2005 2:29 pm Re: Can this be done? |
Ian James wrote: |
I have the commands buy liqueur;drink liqueur;drop glass on my f1 key.. this is my healing macro. Is there a way to set it up so when I enter a different pub The macro is changed to something like buy rum;drink rum;drop glass but still being on the same macro.. would this be a variable trigger?? HELP! I dont know!
Thanks :)
Ian |
Code: |
#VAR drinkstuff {} {_nodef}
#TRIGGER {Pub 1} {@drinkstuff = rum}
#TRIGGER {Pub 2} {@drinkstuff = liquor}
#KEY F1 {buy @drinkstuff;drink @drinkstuff;drop glass} |
Pub 1 should be set with the name of the pub with rum,
and Pub 2 with the name of the pub with liquor.
If Pub 1 name is : The Inn of the Seven Dreams
Then, #TRIGGER {Pub 1} {@drinkstuff = rum} should be
#TRIGGER {The Inn of the Seven Dream} {@drinkstuff = rum}
If Pub 2 name is: The Tavern of the Last Chance
Then, #TRIGGER {Pub 2} {@drinkstuff = liquor} should be
#TRIGGER {The Tavern of the Last Chance} {@drinkstuff = rum}[/b] |
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mr_kent Enchanter
Joined: 10 Oct 2000 Posts: 698
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Posted: Sat May 07, 2005 8:51 am |
If you use the mapper:
You can define the macro in the room script.
Alternatively, you could make the macro execute a variable and reassign the variable to the correct one in the room script.
#KEY F1 {#EXEC @heal_me_now}
#VARIABLE heal1 {buy liqueur;drink liqueur;drop glass}
#VARIABLE heal2 {buy rum;drink rum;drop glass}
In the room script:
heal_me_now = heal1
In the second room:
heal_me_now = heal2
Untested. |
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