Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » zMUD General Discussion
horks
Apprentice


Joined: 20 Jul 2001
Posts: 127
Location: USA

PostPosted: Sat Apr 09, 2005 2:13 am   

Zmud mapper delay
 
I've recently been using the zmud mapper to map out as much of the expansive mud that 3kingdoms is. I've got about 10,000 rooms linked, with area beginings named, which allows me to use the #walk command to go virtually anywhere in seconds. I love the mapper, and I can't imagine mudding with out it anymore :)

Here's my problem: Some rooms on 3kingdoms have a delay when moving through them (time portal, train, plane, etc). Is there a way to make the mapper wait in these rooms for a specified time, when I'm using speedwalking to run through them?

NOTE: Because of the random lines of crap i can get at any time, i'm not using any room matching options, as well as speedwalk in fast mode which ignores mud output.
_________________
<b>Father Horks</b>
<i>The only problem with computer security, is when you think it exists.</i>
Reply with quote
nexela
Wizard


Joined: 15 Jan 2002
Posts: 1644
Location: USA

PostPosted: Sun Apr 10, 2005 2:18 am   
 
Use the Pause when entering rooms option and a room script to create an alarm that waits xxx time and then executes #STEP or #OK
_________________
Zmud Support Library
Zmud Knowledge Base
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » zMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net