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Maelstrom
Apprentice


Joined: 10 Feb 2005
Posts: 158

PostPosted: Thu Mar 17, 2005 10:36 pm   

Modified paths?
 
Hey, sorry =) I know I have some tough ones. Heres one thats been bugging me for awile. I love the "Ctrl-S" speedwalk menu. Very slick. However I have a question on efficiency.

My paths are the standard 3e5n variety. While this isnt really a big deal when I speedwalk it does what it was programmed for. Send every path command as a seperate move. This gives me room name, description, exits, etc on each move.

However on the specific mud I play on there exists a move shortcut. Typing in "30 e" only gives me the 30 room names, no prompt/ exits/ description/ etc. Its really much easier to look at and faster by a long shot. However I have yet found a way to use the speed menu and send text "as is" or have it converted to the format I would like it to have...

Doable?
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Vijilante
SubAdmin


Joined: 18 Nov 2001
Posts: 5182

PostPosted: Thu Mar 17, 2005 11:38 pm   
 
Try putting double quotes in the path. I have never really tested option for doing that though. For example 3n"5n"7e or maybe 3n;5n;.7e
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Maelstrom
Apprentice


Joined: 10 Feb 2005
Posts: 158

PostPosted: Fri Mar 18, 2005 2:21 am   
 
Nods, im going to do some testing on this tonight.
Only thing that really worries me is getting where I want it to be to find out I cant reverse it anymore...

Then again maybe ill just leave it alone heh.
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mr_kent
Enchanter


Joined: 10 Oct 2000
Posts: 698

PostPosted: Fri Mar 18, 2005 9:03 am   
 
I was thinking about something recently and this thread reminded me of it.

I was wondering if there is a way to build the movement queue. If for example we could force zMUD to watch for certain rooms, then your problem could be fixed by triggering #OK only on the room NAME, and when you want to do "30e", build an alias that loads the mapper queue with the expected moves, then sends the command to the mud.

Vij? anybody? Is this possible to do?
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