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Maelstrom Apprentice
Joined: 10 Feb 2005 Posts: 158
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Posted: Thu Feb 24, 2005 2:09 am
Zone triggers |
This ones been bugging for awile. Never posted it because of course I was able to code around it but I was thinking about it again this morning so would like some feedback...
If your in the mapper and you right click a zone and choose properties youll get an area where you can make zone triggers (always active and explore mode only). Considering they are called "zone" triggers I figured they would suit my purpose easily enough. What I was looking for (not anymore mind you) was a place to trigger on mobs and assign the mob name to a key like so:
#TRIGGER {^An elf sits here$} {#VARIABLE Mob {elf}}
Combine this with a key:
#KEY F1 {#IF @Mob!=0 {kill @Mob;#VARIABLE Mob {0}}}
When I start zMud there are no such triggers. When I load a zone with the above type triggers in the zone script area they are created which is what I would expect. However when I change zones the old zone script triggers are neither discarded or disabled... is this intended behaviour?
Either
a) I was doing this incorrectly
b) Wrong syntax
c) I found a bug
d) This is not its intended purpose
I have looked several times in the help files but I never found any reference to these scripting areas... |
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nexela Wizard
Joined: 15 Jan 2002 Posts: 1644 Location: USA
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Posted: Thu Feb 24, 2005 3:11 am |
I think this is a bug related to zonescripts I might have reported it or one similar to it, Ill have to look again :P
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