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oooojavaoooo
Newbie


Joined: 16 Nov 2004
Posts: 3

PostPosted: Sun Dec 05, 2004 10:28 pm   

Mapping
 
Hello everyone! I've been using zMUD for quite a while now, but I am just now getting into mapping.. sad huh? well the mud I play on is going to take out transportation spells here shortly and I would like to map as much as I can before this happens! I starting messing with the mapper and got it to work a little bit.. but then for some reason it forgets where its at and starts creating new rooms for rooms ive already walked through...

here is an examle of how the rooms look

Code:


The Temple Jeldwynn
  The southern end of the Temple Jeldwynn is calm and spacious.  The
building itself has been constructed from giant marble blocks, eternal in
appearance. Ancient landscapes of different scenes from around the world
hang dramatically on the walls.  The town of Midgaard lies to the south,
and large steps lead UP to the ENTRANCE to MUD SCHOOL.  (type 'up' to go
to MUD SCHOOL.  ) A small plaque is on the wall paying respect to those
that went before.

[Exits: north east south west up]
(Grey Aura) Hassan is here, waiting to dispense some justice.

<17619/17619Hp 9970/10050M 5898/5898Mv 2500Exp> (i)
s
The sky is cloudless and rainy.
The Temple Square
  You are standing on the temple square.  Huge marble steps lead up to the
temple gate.  The entrance to the Clerics Guild is to the west, and the old
Grunting Boar Inn, is to the east.  Just south of here you see the market
square, the center of Midgaard.

[Exits: north east south west up]
      There is a teleporter here.
      A small white fountain gushes forth here.

<17619/17619Hp 10009/10050M 5898/5898Mv 2500Exp> (i)


any help would be great!
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nexela
Wizard


Joined: 15 Jan 2002
Posts: 1644
Location: USA

PostPosted: Sun Dec 05, 2004 11:28 pm   
 
This is the ouput the mapper loves to see :P

Just Make #NOMAP triggers for the weather lines and such
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