Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » zMUD General Discussion
fzoul
Newbie


Joined: 24 Sep 2004
Posts: 2

PostPosted: Sat Nov 13, 2004 9:48 am   

Prompt and flee thingy
 
ok.. im a noob. but i been goin through help files and looking at examples here. This is what i have.

Mud output for prompt

-h:463 e:453 s:240-

Here's my trigger that grabs the values from it:

#TRIGGER "flee" {-h:(%d) e:(%d) s:(%d)} {#var hp %1;#var mana %2;#var stamina %3}

I cant quite figure out how to work this into that...

#IF (@hp < 150) {#pause;#t- autohuntermain;#backup;#backup;#backup;quit;#t-flee}

It keeps screwing up on me and in the editor it wont work.

Also, for some reason #backup only works once. I was looking at the #RETRACE function. Is there anyway to use that from your current position in your path, IE retrace the directions you've gone and not the entire path starting from the beginning as it does if you just type #RE while in the middle of walking a path?

Ack meant to preview that. Anyways, thanks in advance.
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » zMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net