fzoul Newbie
Joined: 24 Sep 2004 Posts: 2
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Posted: Sat Nov 13, 2004 9:48 am
Prompt and flee thingy |
ok.. im a noob. but i been goin through help files and looking at examples here. This is what i have.
Mud output for prompt
-h:463 e:453 s:240-
Here's my trigger that grabs the values from it:
#TRIGGER "flee" {-h:(%d) e:(%d) s:(%d)} {#var hp %1;#var mana %2;#var stamina %3}
I cant quite figure out how to work this into that...
#IF (@hp < 150) {#pause;#t- autohuntermain;#backup;#backup;#backup;quit;#t-flee}
It keeps screwing up on me and in the editor it wont work.
Also, for some reason #backup only works once. I was looking at the #RETRACE function. Is there anyway to use that from your current position in your path, IE retrace the directions you've gone and not the entire path starting from the beginning as it does if you just type #RE while in the middle of walking a path?
Ack meant to preview that. Anyways, thanks in advance. |
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