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nema32
Beginner


Joined: 15 Jul 2004
Posts: 21
Location: Albuquerque, NM

PostPosted: Tue Oct 26, 2004 6:19 pm   

aborting fast speedwalk
 
I don't use slow walking, but I'd still like to be able to abort it in certain walk scripts.

Is this possible?

I've tried: #NOOP %walkmode(2);#STOP;#NOOP %walkmode(0)

but that didn't work.
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nexela
Wizard


Joined: 15 Jan 2002
Posts: 1644
Location: USA

PostPosted: Tue Oct 26, 2004 7:15 pm   
 
The only way to abort commands ALREADY send to the mud (with safe or fast mode) is by using your muds abort command if it has one.

If your in slowwalk mode I think you can do this
#NODIR 1
or Sitting
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nema32
Beginner


Joined: 15 Jul 2004
Posts: 21
Location: Albuquerque, NM

PostPosted: Tue Oct 26, 2004 9:51 pm   
 
Yeah, I don't really want to abort commands already sent to the mud. I'd
like to have zmud stop sending commands when certain rooms are entered,
probably by issuing them in the room's walk script.

It looks like a fairly trival thing to do if slow walking, but I don't see
offhand any reason it shouldn't work similarly for not slowwalking.

I know that room walk script commands are indeed being parsed before moving
to the next room, so if I can tell zMud to abort, then it should work.
Problem is that #STOP doesn't work since I'm not slow walking, so I'm just
hoping there is a solution that eludes me.

Thanks.
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nexela
Wizard


Joined: 15 Jan 2002
Posts: 1644
Location: USA

PostPosted: Tue Oct 26, 2004 11:30 pm   
 
Yes there is!

http://www.zuggsoft.com/library/speedwalking.htm
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