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Broksonic Novice
Joined: 16 Mar 2001 Posts: 38 Location: USA
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Posted: Mon Nov 01, 2004 7:41 pm
Question with Charbal's HTML Logger |
I have 4 windows in my Zmud. 1 main window, and 3 on the right side (seperate not tabbed) of my screen which i use to capture communications from my Form, Town, and Clan.
In the main window i have alias to run Charbal's HTML program. This works fine, but it doesnt capture anthing from my other 3 windows.
The code looks like this..
Code: |
#ALIAS atconnect {#HTMLLOG e:\zMUD\Medievia\logs\medLog_%time( mm-dd-yy).htm}
#ALIAS atdisconnect {#HTMLLOG}
#ALARM "LogRotate" {00:00:01} {#SAY Rotating Logs;#HTMLLOG e:\zMUD\Medievia\logs\medLog_%time( mm-dd-yy).htm}
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Being that non of my alias, triggers and such show up for the other 3 windows, I then setup alias's for each window which are basically the same thing just storing them in different directories.
Code: |
#ALIAS atconnect {#HTMLLOG e:\zMUD\Medievia\logs\form\medLog_%time( mm-dd-yy).htm}
#ALIAS atdisconnect {#HTMLLOG}
#ALARM "LogRotate" {00:00:01} {#SAY Rotating Logs;#HTMLLOG e:\zMUD\Medievia\logs\form\medLog_%time( mm-dd-yy).htm}
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Problem is that the other windows (the 3 that are not the main) will not start logging unless i manually type in "atconnect".
Is there a way for the original code to call the other 3 or is there an easier setup that i havent figured out?
BTW the code for the windows looks like
Code: |
#CLASS {Chat Filter} {enable}
#ALIAS cwin {{#SHOW}
#TRIGGER {*~[CLAN~] %1 has ENTERED the world of Medievia.} {#WINDOW chat %ansi( bold, yellow)~(%time( "hh:mm")~)%1 has entered the game.;#GAG}
#TRIGGER {~[CLAN~] %1 has BEEN NPK'd by %2!} {#WINDOW chat %ansi( bold, maroon)Clan %1 has been NPK'd by %2.;#CHATALL %ansi( bold, maroon)~*~* %1 has been NPK'd by %2.~*~*;#gag}
#TRIGGER {~[CLAN~] %1 has LEVELED!} {#WINDOW chat %ansi( bold, yellow)Clan %1 has leveled.;#CHATALL %ansi( bold, yellow)~*~* %1 has leveld.~*~*;#gag}
#TRIGGER {~[CLAN~] You feel %1 say, '%2'.} {#WINDOW chat {%ansi( bold, green)~[%ansi( yellow)%1%ansi( bold, green)~]%ansi( gray)%time( "hh:mm")%ansi( bold, green):%2};#gag}
#TRIGGER {~[CLAN~] * heard you say, '%1'.} {#WINDOW chat {%ansi( bold, green)~[%ansi( yellow)RYN%ansi( bold, green)~]%ansi( gray)%time( "hh:mm")%ansi( bold, green)%1};#GAG}
#TRIGGER {~[CLAN~] %1 has LEFT the game.} {#WINDOW chat %ansi( bold, yellow)~(%time( "hh:mm")~)~(%1~) has left the game.;#GAG}
#TRIGGER {~[TOWN~] %1 ~(%2~) says, '%3'.} {#WINDOW town {%ansi( bold, yellow)~[%ansi( bold, green)%1%ansi( bold, yellow)~]%ansi( cyan)%2%ansi( gray)%time( "hh:mm"):%ansi( bold, cyan)%3};#gag}
#TRIGGER {~[FORM~] %1 tells everyone, '%2'.} {#WINDOW form {%ansi( bold, yellow)~[%ansi( bold, purple)%1%ansi( bold, yellow)~]%ansi( gray)%time( "hh:mm"):%2}}
#TRIGGER {You telepath %1, '%2'.} {#WINDOW chat %ansi( gray)~[%ansi( bold, red)RYN%ansi( gray)~-~>%ansi( red)%1%ansi( gray)~]%ansi( gray)%time( "hh:mm"):%ansi( bold, red)%2}
#TRIGGER {%1 telepaths you, '%2'.} {#WINDOW chat %ansi( gray)~[%ansi( bold, red)%1%ansi( gray)~]%ansi( gray)%time( "hh:mm"):%ansi( bold, red)%2}
#CLASS 0
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Thanks |
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misterbalrog Apprentice
Joined: 26 Oct 2004 Posts: 108
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Posted: Mon Nov 01, 2004 9:54 pm |
I don't know how you've set up your automatic cmd execution, but you can use the <window>:<cmd> function to issue commands in other windows.
chat:@logexec;town:@logexec;etc...
Hope that helps... |
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Broksonic Novice
Joined: 16 Mar 2001 Posts: 38 Location: USA
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Posted: Mon Nov 01, 2004 11:31 pm |
Thanks misterbalrog...
worked great..
heres what i did if anyone needs it
Code: |
#CLASS {logs}
#ALIAS atconnect {#HTMLLOG e:\zMUD\Medievia\logfile\medLog_%time( mm-dd-yy).htm;town:atconnect;form:atconnect;chat:atconnect}
#ALIAS atdisconnect {#HTMLLOG;town:atdisconnect;form:atdisconnect;chat:atdisconnect}
#ALARM "LogRotate" {00:00:01} {#SAY Rotating Medievia Logs;#HTMLLOG e:\zMUD\Medievia\logfile\medLog_%time( mm-dd-yy).htm}
#CLASS 0
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not sure if i will need to set the <window>:<cmd> for the #ALARM yet will see at midnight...
But otherwise works fine..
thanks again.. |
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