Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » zMUD General Discussion
shalimar
GURU


Joined: 04 Aug 2002
Posts: 4702
Location: Pensacola, FL, USA

PostPosted: Thu Oct 07, 2004 2:39 pm   

Critter finder
 
Trying to set up a script to find a critter for me to kill that hasnt been taken. There are four basic lines to worry about.

[Room name]
You notice* ({@critter})
Also here: Other players
Obvious exits:

That is what i see, however the middle two lines only appear when there is something to show.
I want it to stop if there is a critter present, and to continue on (with @direct) if there is no critter, or if there is also another player.
_________________
Discord: Shalimarwildcat
Reply with quote
LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Thu Oct 07, 2004 5:05 pm   
 
#TR kt {You notice* ({@critter})} {#VAR killtarget {%1}}
#COND {Also here:} {#VAR killtarget {}}
#TR {Obvious exits:} {#IF (@killtarget) {kill @killtarget;#VAR killtarget {}} {#STATE kt 0;@direct}}
_________________
LightBulb
Senior member

Most scripts in this forum are written for Command Line entry.
Don't even open the Settings Editor unless its use is specified or obvious.
Reply with quote
shalimar
GURU


Joined: 04 Aug 2002
Posts: 4702
Location: Pensacola, FL, USA

PostPosted: Fri Oct 08, 2004 5:31 am   
 
Having a bit of trouble with it, i added an extra condition so it only goes off in certain rooms, but i cant seem to get it to work properly:

#TRIGGER {Obvious {exits|paths}} {#IF (%ismember( "%gsl( p)", "Wind Tunnel|Dark Palisade, Tunnel Mouth|Luukos' Gullet, Overhang")) {#VAR huntroom {true}} {#VAR huntroom {}};#IF (%gsl( p) = "Dark Palisade, Tunnel Mouth") {#VAR direct {west}};#IF (%gsl( p) = "Luukos' Gullet, Overhang") {#VAR direct {east}};#IF (@huntroom) {#IF (@killtarget) {kill @killtarget;#VAR killtarget {}} {#STATE kt 0;@direct}}}


the problem seems to be in the %ismember, as @huntroom seems always to be empty
_________________
Discord: Shalimarwildcat
Reply with quote
LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Fri Oct 08, 2004 9:56 pm   
 
Try changing "%gsl( p)" to {%gsl( p)} or just %gsl( p).
Other than that, I don't think I can help.
_________________
LightBulb
Senior member

Most scripts in this forum are written for Command Line entry.
Don't even open the Settings Editor unless its use is specified or obvious.
Reply with quote
shalimar
GURU


Joined: 04 Aug 2002
Posts: 4702
Location: Pensacola, FL, USA

PostPosted: Fri Oct 08, 2004 11:50 pm   
 
Dont worry about it, i did a workaround to turn the trigger on and off when i enter and leave the area
_________________
Discord: Shalimarwildcat
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » zMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net