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Hopelessromantic534 Newbie
Joined: 15 Sep 2004 Posts: 1
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Posted: Wed Sep 15, 2004 5:45 pm
another mapping problem :( |
i know there ahve been numerous topics on this, but theyre mostly all way above my head. I am completely new to this and am not too computer adept. I really want the zmud map to work with achaea, the mud i play, but i cant seem to get it to. I have read the help contents and been through the forums over and over. Many things that seem like they would work i just dont know what to do with. I see the big long paragraph things that have triggers and class and all that in it but i do not know where to copy and paste them into. To make a long story short i was wondeirng if anyone could tell me how to get the mapper to make a map by itself while im walking around in the mud. Thanks for your time
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n30b1u3dr4g0n Beginner
Joined: 14 Sep 2004 Posts: 18 Location: USA
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Posted: Wed Sep 15, 2004 5:51 pm |
Don't feel bad, Hopelessromantic534. I'm the same way. I'm a gMud guru (sorta) and I've decided to expand my horizon's with the best damn mud client I've seen since my younger years. I don't know how to make the mapper work either, and I'm stuck using the trial versions until I can get a copy of my own. But...my problem is that when I make a database using the "DB" key, they don't save, nor do any of the maps I make via the in-client zMud Mapper. And my maps via zMapper, don't want to save either (but that's a trial version as well)....I don't know...it's wierd. I'm still reading through everything though, trying to find my answers..Hope you get some soon!
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_________________ On wings of death, I swoop down and devour the souls of my enemies, laying waste to all I see, turning stone to ashe, and ashe to death. |
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Vijilante SubAdmin
Joined: 18 Nov 2001 Posts: 5182
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Posted: Thu Sep 16, 2004 12:29 am |
Mapping Achaea is tough. There is no real silver bullet. The best I ever came up with was posted a while back; but it was designed based on the specific configuration that user submitted to the forums and didn't work for the next to ask about it. The biggest problem I recall with Achaea was the lack of a good prompt, the next was the way the exits were wrapped into the description of the room. While zMud's automatic mapping should be able to handle this with only tweaks in the mapper configuration, the documentation has never been good enough to tell less then experienced users how to do this. Furthermore the number of tweaks needed tends to make describing a solution prohibitive. Hence we just write #TAG triggers for the whole thing. Long story short, mapping Achaea is not for the faint of heart.
N3o, if you are also an Achaea user then the same applys. Otherwise you might want to start a new topic with some sample output from the mud and a description of what the mapper is doing wrong. I am not sure what the saving problem you describe is caused by, but I can assure that Zuggsoft does not cripple its software during trial periods. The only restriction on the trial is the time limit, of course once the trial period expires the software refuses to run. If you wish to start a new topic regarding your saving problems we will be happy to help you, this topic should be left for the Hopeless mapping problem. |
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_________________ The only good questions are the ones we have never answered before.
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nexela Wizard
Joined: 15 Jan 2002 Posts: 1644 Location: USA
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Posted: Thu Sep 16, 2004 12:43 am |
Most of the scripts you will find are set for command line entry, What this means is that you copy all parts of the script, paste it into your command line (The bar where you send mud commands) and hit enter.
The trial version has NO limitations other then a 30 day trial so the mapper and DB modules should work. |
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nexela Wizard
Joined: 15 Jan 2002 Posts: 1644 Location: USA
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Posted: Thu Sep 16, 2004 1:18 am |
Ok this should get you started mapping Achaea. Uusing default colors prompt all and weather off (although I think you can safely turn it back on) Also this WILL not capture descriptions this is just to SIMPLY get you started.
Code: |
config prompt all
weather off
#CLASS {MapSettings}
#TRIGGER {%e[33m(*).} {#TAG {%1} name} "" {color}
#TRIGGER {%e[35m*} {#NOMAP} "" {color}
#TRIGGER {%e[36m*} {#NOMAP} "" {color}
#TRIGGER {%e[37m*} {#NOMAP} "" {color}
#TRIGGER {%e[1;36m*} {#NOMAP} "" {color}
#TRIGGER {^There is a door in the way.} {#NODIR}
#TRIGGER {^There is no exit in that direction.} {#NODIR;#NOMAP}
#TRIGGER {^There's water ahead of you. You'll have to swim in that direction} {#NODIR;#NOMAP}
#CLASS 0 |
Copy this open the mapper open "config->import config->from clipboard"
and you should be all set to start mapping DO not reconfigure and this is JUST to get you started.
Code: |
Version: 211
Name Start: 0
Desc Start: -1
Desc End: 19986920
Exit Start: 2
Exit End: 3
Exit in Prompt: 0
Exit in Name: 0
Exit contains key: 1
Name paragraph: 0
Desc paragraph: 0
Exit paragraph: 0
Bracket prompt: 0
Short exit names: 0
vNum in Name: 0
Exit keyword: exit
Exit after keyword: 0
Match room name mode: 1
Use Descriptions: 0
Entire exit paragraph: 1
Single char exit: 0
Autoprompt detect: 1
Complex prompt: 1
Prompt char:
Name ends in period: 1
Number prompt: 0
No MUD Prompt: 0
Room Name Propercase: 0
Prompt trigger: ^\d+\w+\, \d+\w+\, \d+\w+\, \d+\w+
Prompt Regex: 1
Description changes: 0
[Map Script]
[Map Explore Script]
[End] |
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