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Voltec
Newbie


Joined: 31 Oct 2004
Posts: 2

PostPosted: Sun Oct 31, 2004 7:07 pm   

Newbie question concerning Carabas scripts... (ansi problem)
 
Hello there,

I downloaded and installed one of Carabas scripts (Arcane language - aka, it displays what someone is casting near you, not the 'acrcane language' that you normally see). It installs fine and even translates with no problem, but it displays a bit off... I see the ansi codes rather than it changing the color.

Here is the relevent parts of the code... can you tell me what I need to change or enable in zMud?

Code:

#CLASS {ArcaneLanguage}
#VAR ArcaneLanguageSub {identify}
#TRIGGER {^(%w) chants the magical (%w), '(*)'} {
  #var ArcaneLanguageSub {%3}
  #if ("%3" = "Bet Sanct") {#var ArcaneLanguageSub {armor}}
  #if ("%3" = "Wis Quas Lor") {#var ArcaneLanguageSub {detect invisibility}}
  ...
  #if ("%3" = "Wis Ort Ylem") {#var ArcaneLanguageSub {identify}}
  #if ("%3" = "Kal Ex Mani") {#var ArcaneLanguageSub {protection from good}}
  ...
  #sub {@ansi(bGreen)%1 chants the magical %2, '@ansi(White)@ArcaneLanguageSub@ansi(bGreen)'}
  }
#CLASS 0


As an example, if the output window would have shown 'Wis Ort Ylem' for Identify, it now shows:
{@ansi(bGreen)NAME chants the magical %2, '@ansi(White)@ArcaneLanguageSub@ansi(bGreen)'

(the Name does display correctly, the colors do not).

I am a pretty good PHP programmer and am just looking to get started with these scripts... I probably will develop some of my own later on... just need a little help here.

Thanks,
Matt
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nexela
Wizard


Joined: 15 Jan 2002
Posts: 1644
Location: USA

PostPosted: Sun Oct 31, 2004 7:33 pm   
 
Change all occurences of @ansi to %ansi
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stick
Newbie


Joined: 11 Nov 2003
Posts: 7
Location: USA

PostPosted: Sun Oct 31, 2004 7:58 pm   
 
Carabas wrote all of his scripts using his own color script. It should be available wherever you downloaded the arcane language subs. Check clangersidi.com, it's there.
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