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DeathDealer
Adept


Joined: 20 Jul 2004
Posts: 268

PostPosted: Wed Aug 04, 2004 9:18 pm   

Mapper weirdness
 
Sorry, but not sure how to make this acutally show the pics on here...But here goes.


The thing is that I want to go from the red dot to the darkened dot square.
But if i use the map to Speedwalk to that room it takes me on the red-lined path.
and leaves me somewhere totally diff in another zone.
BUT if i use the script that can speedwalk me there or just have it echo to the screen the SW it gives the CORRECT one. which to me makes no sense, since it uses the MAP to get the directions from..
Example from the red dot starting room and right clicking on the room i want to go to, vnum 64:
Quote:
n
n
n
w
n
w
n
e
e
n
w
w
w
w
w
w
w
s
s
w
w
open west
w
w
w
n
n
Example2 typing sw (or swshow) 64:
Quote:
run nnnwnwwwnnnwnnnnwwsssse


The sw code is this:
Code:
#var path %walk( %1)
#var path %replace( @path, ., "run ")
#exec @path
#te %1


Like i said, it uses the map to get the SW, so aint sure why there is any diff in the results.
Sorry if this didnt make much sense, but trying to do this ASAP so i can go pick up my daughter :)
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Dumas
Enchanter


Joined: 11 Feb 2003
Posts: 511
Location: USA

PostPosted: Thu Aug 05, 2004 2:01 am   
 
Quick question about the pics, the corridor you are heading north in when you suddenly(and wrongly) turn to the east, is that a one-way exit I am seeing at the far north end? Not sure if this would only affect mapper based movement or all path movement, but it caught my eye.
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DeathDealer
Adept


Joined: 20 Jul 2004
Posts: 268

PostPosted: Thu Aug 05, 2004 1:17 pm   
 
If ya mean the room 7n3w from the start then yeah, but I don't think that would even be a matter in this.
Have had several one ways before and the sw never got affected like that.
I know that I can block off the room where it turns by just making it a high move value, but I don't know how that might affect me trying to get else where when i NEED that room :-)
Either way, going the correct path listed under the sw command is shorter by 2 rooms when you count to it. And since Zmud is supposed to take the shortest route it shouldnt even turn north at the room it does but go one more west THEN turn north.
But either way, where the heck is it getting the wrong speedwalk from in the 1st place??
That whole thing is just weird.
I thought there were dupped vnums so i checked and there aren't any.
Weird... Confused
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mr_kent
Enchanter


Joined: 10 Oct 2000
Posts: 698

PostPosted: Thu Aug 05, 2004 4:50 pm   
 
Are room costs all the same?
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DeathDealer
Adept


Joined: 20 Jul 2004
Posts: 268

PostPosted: Thu Aug 05, 2004 8:53 pm   
 
yes. all are set to 1.
But that is hardly the point.
the sw alias USES the map to get from point A to point B.
if i use the sw alias it will take me to the right spot.
BUT if i try to get to the same spot by double clicking (OR right clicking and selecting Speedwalk to room) i get the WRONG speedwalk and lands me elsewhere.
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mr_kent
Enchanter


Joined: 10 Oct 2000
Posts: 698

PostPosted: Fri Aug 06, 2004 4:52 am   
 
Sorry, I misunderstood your problem. Now I understand I think.

I don't know what is causing the problem. I'd suggest recreating the two rooms you end up in and then doing a 'Compact map database'. It's hard to tell what the problem is without actually playing with your mapdb.
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DeathDealer
Adept


Joined: 20 Jul 2004
Posts: 268

PostPosted: Fri Aug 06, 2004 6:23 pm   
 
Sorry, yet again I forgot to mention that I am using 6.15
Had the error happen to me last night with another map with a one way.
wtf. why should it matter?
I mean hell, if the alias sw gives the RIGHT output, then why wouldn't clicking on the map give the SAME output. the sw alias USES the map.
*grumble*
very confusing...
I am getting 2 diff results using something that is essentially the same thing...
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Vijilante
SubAdmin


Joined: 18 Nov 2001
Posts: 5182

PostPosted: Sat Aug 07, 2004 11:22 am   
 
6.15 was a BETA version. I would suggest upgrading to the current public version.
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