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Dantaar Newbie
Joined: 29 May 2004 Posts: 2 Location: USA
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Posted: Wed Jun 30, 2004 10:31 am
Trying to figure out a trigger |
I'm trying to setup a trigger for an area that is 10 rooms long, north and south. You start at the southern most point, then you go north 9 times. What I'm trying to do is create a trigger that has me attack a mob in the first room, keep using a command(an attack called berserk), then, when it is dead, go to the next room(north) and kill that mob, and then do the same thing in the next room, until it reaches room 10, and then it goes back south.
Anybody know how to do this? |
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Danlo Magician
Joined: 28 Nov 2003 Posts: 313 Location: Australia
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Posted: Wed Jun 30, 2004 11:49 am |
sure, but there are things we first need to know. How often to use the berserk command, what text you receive when the mob dies, what command you want to use to attack.
In general, it would work like this:
#alias AreaClear {#var Roomcount 0;n}
#var Rooms {n;kill <mobname>|n;kill <mobname>|n;kill <mobname>|n;kill <mobname>|n;kill <mobname>|n;kill <mobname>|n;kill <mobname>|n;kill <mobname>|n;kill <mobname>|.n10s}
#trigger {You hear * death cry.} {#add Roomcount 1;#exec %item(@Rooms,@Roomcount);berserk}
#trigger {You berserk and attack} {berserk} |
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Dantaar Newbie
Joined: 29 May 2004 Posts: 2 Location: USA
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Posted: Wed Jun 30, 2004 12:36 pm |
The command I'm using to kill the mobs is called berserk, and you don't have to designate a target.
The Amazing Amazon is DEAD!!
above is just an example of the very first mob dieing, the rest of the mobs have different names but the same death message
It's more or less random how many berserks it'll take to kill one mob, because the damage fluxuated like a mad man. |
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