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itsr0y
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Joined: 20 Jan 2002
Posts: 25

PostPosted: Mon May 24, 2004 7:11 pm   

One room in multiple zones
 
In my MUD (discworld), the main city (Ankh Morpork) is HUGE. Because of this, it would be convenient to divide the city into zones based on the street. Unfortunately, at intersections, this makes the map look bad. As far as I know, rooms can be in one zone or the other, but it would make sense in this case to show the intersections on both maps.

Here's an example of what i'm talking about. This is what the map looks like not broken apart:
Code:

ABC Street
  |
--+-- XYZ Street
  |
ABC Street

It doesn't make sense for, say, ABC Street to look like this:
Code:

ABC Street:
  |
 XYZ Street
  |

Likewise, it wouldn't make sense for XYZ Street to have a hole in it either. What I would like is for the two maps to look like this:
Code:

ABC Street:
           |
XYZ Street + XYZ Street
           |

XYZ Street:
       ABC Street
         --+--
       ABC Street

That is, have the room show up on both maps. Does anyone have a good solution to this problem?
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