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nazradin
Apprentice


Joined: 23 Mar 2003
Posts: 114
Location: New Zealand

PostPosted: Wed May 19, 2004 6:13 am   

GS4 spell details and critter levels
 
converted from qrs

typing critter1 will list all critters that are level 1 etc

typing spell101 will give spell name and details etc

these are as upto date as the latest qrs but if there are any errors drop me a line and i will fix them up.

nazradin


edit clipboard didnt hold the entire script, corrected now


#CLASS {QRS|qrsspellinfo}
#ALIAS spell101 {#echo 101, Spirit Warding I, SWARDING 'light blues';#echo +10 STD (Spirit TD), +10 bolt defense.;#echo Duration: 1200 sec base + 60 sec/spell known in circle, stackable.}
#ALIAS spell102 {#echo 102, Spirit Barrier, SBARRIER 'airwall';#echo +20 DS, -20 AS, +-1 for every 2 ranks past 102 in the minor spirit circle.;#echo Duration: 1200 sec base + 60 sec/spell known in circle, stackable.}
#ALIAS spell103 {#echo 103, Spirit Defense, SDEFENSE 'powerful look';#echo +10 DS.;#echo Duration: 1800 sec base + 90 sec/spell known in circle, refreshable.}
#ALIAS spell104 {#echo 104, Disease Resistance DISRESIST;#echo 2 wardings for disease rolls if 1st is failed.;#echo Duration: 1200 sec base + 60 sec/spell known in circle, stackable.}
#ALIAS spell105 {#echo 105, Poison Resistance POIRESIST;#echo 2 wardings for poison rolls if 1st is failed.;#echo Duration: 1200 sec base + 60 sec/spell known in circle, stackable.}
#ALIAS spell106 {#echo 106, Spirit Fog SPIRITFOG;#echo +30 DS to room, easier to hide.;#echo Duration: 60 sec/spell known in circle, stackable, remains after caster leaves.}
#ALIAS spell107 {#echo 107, Spirit Warding II, SWARDING2 'deep blues';#echo +15 STD (spirit TD), +25 bolt defense.;#echo Duration: 1200 sec base + 60 sec/spell known in circle, stackable.}
#ALIAS spell108 {#echo 108, Stun Relief, STUNRELIF 'unstun';#echo Unstuns target.}
#ALIAS spell110 {#echo 110, Unbalance UNBALANCE;#echo CS based disabling/attack spell. Knocks target to ground, does impact damage, inflicts RT.}
#ALIAS spell111 {#echo 111, Fire Spirit, FIRESPIRIT 'flare';#echo Fire based bolt spell. Major Fire attack when aimed, a flare when cast outside. If cast unaimed inside, targets self.;#echo Training in Spiritual Lore: Spirit Summoning increases number of targets for 'splash' effect (to a max of 19.);#echo Uses MoC training to help with 'splashing' to other creatures.}
#ALIAS spell112 {#echo 112, Water Walking WATERWALK;#echo Lets target walk on small bodies of calm water. 1200 sec base + 60 sec/spell known in circle, stackable.}
#ALIAS spell113 {#echo 113, Undisease UNDISEASE;#echo Removes 1 disease}
#ALIAS spell114 {#echo 114, Unpoison UNPOISON;#echo Removes 1 poison}
#ALIAS spell115 {#echo 115, Spirit Burst SPIRBURST;#echo CS based disabling spell. Warding based, stuns target.;#echo Duration: 5 seconds per level.}
#ALIAS spell116 {#echo 116, Locate Person, LOCATE 'locate';#echo Locates a person if they are in your town area and not hidden, invisible or Unpresenced.}
#ALIAS spell117 {#echo 117, Spirit Strike SPIRSTRIK;#echo +75 to next swing during the next 2 minutes.}
#ALIAS spell118 {#echo 118, Web WEB;#echo CS based disabling spell. Casts a magical web based on warding failure. Very short duration.}
#ALIAS spell119 {#echo 119, Spirit Dispel SPIRITDISPEL;#echo Spiritual version of 417 (elemental dispel). When used in conjunction with 417, can damage target.;#echo NOTE: For more information, see .qrs 417.}
#ALIAS spell120 {#echo 120, Lesser Shroud, LESSERSHROUD 'alkars';#echo +15 DS, +20 STD, +1 DS for every 2 ranks in MnS over 20.;#echo Duration: 1200 sec base + 60 sec/spell known in circle, stackable.}
#ALIAS spell125 {#echo 125 Call Lightning LIGHTNING;#echo Non-warding attack/utility spell. Creates a cloud over target that shoots a random number of lightning bolts at it. Requires about 20 seconds for storm to form. Can be cast at boxes to vaporize them.;#echo Training in Spiritual Lore: Spirit Summoning will reduce cloud generation time (up to -7 seconds at 70 ranks.);#echo NOTE: Do not cast this spell on Mithril or Enruned boxes, the bolt will reflect back at the caster!}
#ALIAS spell130 {#echo 130, Spirit Guide, SPIRGUIDE, 'fog';#echo Brings caster and group to town, or close by.;#echo 'Fogging sickness' or 'airsickness' results, giving caster RT for a short time. Fogging sickness can be reduced by constitution bonus, minor spirit spells known and other factors.;#echo Landing targets - Outside N Gate, Garden, TSC, North Dock, Outside Temple, Land's End Road.;#echo Teras targets - Statue, Poor Quarter, North Gate, Outside Temple, N of the trail to Pyros, N & E of the statue, S and 2 W of the Warrior Guild (cul-de-sac.);#echo Solhaven targets - West Road, Outside Broken Tower, Broken Tower, Market Bridge, North Gate, Liabo Plaza, Esplanade Gate.}
#ALIAS spell140 {#echo 140, Wall of Force, WALLFORCE, 'walls' 'WoF' (found in ruby amulets);#echo +100 DS.;#echo Duration: 1 minute, not stackable.}
#ALIAS spell201 {#echo 201, Calm, CALM;#echo CS based disabling spell. Prevents target from casting or attacking.;#echo Duration: 60 seconds per level.}
#ALIAS spell202 {#echo 202, Spirit Shield, SSHIELD, 'dims';#echo +10 DS, +1 for every 3 ranks of MjS over 2.;#echo Duration: 1200 sec base + 60 sec/spell known in circle, refreshable.}
#ALIAS spell203 {#echo 203, Manna, MANNA, 'baking bread';#echo Bread speeds up healing, spirit, and mana recovery while sitting or lying down.;#echo Duration: 5 bites, level of caster determines potency, can deteriorate and become poisonous.}
#ALIAS spell204 {#echo 204, Unpresence, UNPRESENCE;#echo Protects target from magical means of locations such as 116, call familiar, symbol of sight.;#echo Duration: 1200 sec base + 60 sec/spell known in circle.}
#ALIAS spell205 {#echo 205, Light, LIGHT;#echo -30 DS to the entire room, Brightens room, makes it harder to hide.;#echo Duration: 1 minute per level, can be dispelled with 206.}
#ALIAS spell206 {#echo 206, Darkness, DARKNESS;#echo +30 DS to the entire room, Darkens room, makes it easier to hide.;#echo Duration: 1 minute per level, can be dispelled with 205.}
#ALIAS spell207 {#echo 207, Purify Air, PURIFYAIR;#echo Target becomes immune to poisonous gas.;#echo Duration: 1200 sec base + 60 sec/spell known in circle, refreshable.}
#ALIAS spell208 {#echo 208, Living Spell, LIVESPELL, 'rune';#echo CS based disabling/utility spell. spell. Caster can steal the spell from target and then cast it him/herself. Both parties will use necessary mana to cast the spell.;#echo Successful transfer is based on warding roll. Spells above 19th level can not be stolen.}
#ALIAS spell209 {#echo 209, Untrammel, UNTRAMMEL;#echo Dissolve webs.}
#ALIAS spell210 {#echo 210, Silence, SILENCE;#echo CS based disabling spell. Prevents target from speaking or casting.;#echo Duration: 30 seconds + warding roll in seconds -100, can not be used on dead bodies. +1 second per rank in Spiritual Lore: Summoning up to 100 ranks, .5 seconds per rank for second 100 ranks.}
#ALIAS spell211 {#echo 211, Bravery, BRAVERY (found in pure potions - except clerics for whom it is 215.);#echo +15 AS (physical, spell, ranged), increases resistance to fear.;#echo Duration: 1200 sec base + 60 sec/spell known in circle, refreshable.}
#ALIAS spell212 {#echo 212, Interference, [INTERFERE];#echo CS based disabling spell. Penalty to AS and DS (on some forms of attack) based on warding roll and ranks in MjS circle, can interefere with spell casting.;#echo Duration: (MjS spell ranks/5 + 10 + (warding failure*3))capped at 120 seconds.}
#ALIAS spell213 {#echo 213, Minor Sanctuary, MINRSANCT, 'sanct';#echo Creates an area relatively safe from danger. Will drop shortly after the caster leaves.;#echo Persons or critters in the area can not attack, hide, steal, cast offensive spells while the spell is in effect.;#echo Duration: 60 seconds per level.}
#ALIAS spell214 {#echo 214, Bind, BINDING;#echo -50 DS, freezes target and forces into offensive stance. Target can not move, attack, or cast.;#echo Duration: 13 seconds + (warding failure -100.)}
#ALIAS spell215 {#echo 215, Heroism, HEROISM (found in *****ly porcupine pendants, pure potion when drunk by clerics.);#echo +25 AS (physical, spell, ranged), increased HP and mana recovery. +1 AS for every 10 ranks in Spiritual Lore: Blessings.;#echo Duration: 1200 sec base + 60 sec/spell known in circle, refreshable.}
#ALIAS spell216 {#echo 216, Frenzy, FRENZY;#echo CS based disabling spell. Forces target into offensive stance based on warding roll.;#echo Duration: 2 seconds * warding failure.}
#ALIAS spell217 {#echo 217, Herb Mastery, HERBMAST;#echo * Spell not implemented yet *}
#ALIAS spell219 {#echo 219, Spell Shield, SPSHIELD, 'opals';#echo +30 TD, +30 EDS.;#echo Duration: 1200 sec base + 60 sec/spell known in circle, refreshable.}
#ALIAS spell220 {#echo 220, Major Sanctuary, MJSANCT;#echo Transports group to private sanctuary, ends when caster leaves sanct or when spell wears off.;#echo Duration: 30 seconds per level.}
#ALIAS spell225 {#echo 225, Transference, TRANSFER;#echo Allows caster to transport to a person's location if they are in your town area and not hidden, invisible, Unpresenced or in an unfoggable location.}
#ALIAS spell230 {#echo 230, Spirit Hunter, SPHUNTER;#echo * Spell not implemented yet *}
#ALIAS spell250 {#echo 250 Unnamed;#echo * Spell not implemented yet *}
#ALIAS spell301 {#echo 301, Prayer of Holding, HOLDING;#echo CS based disabling spell. Freezes undead critter, when bound target receives -50 DS.;#echo Duration based on warding. *Works on undead only*.}
#ALIAS spell302 {#echo 302, Smite/Bane SMITE;#echo CS based attack spell. Uses diety alignment for spell. Smite works best on undead, Bane works best on living. Mana cost is about 1/12 of creatures level (double against opposite alignment - casting smite on a living being or bane on undead). Can infuse mana randomly doing massive damage, amount and rate based on spiritual mana control - Can NOT infuse against opposite alignment. Most effective with open-handed casting in offensive stance.;#echo Training in Spiritual Lore: Religion helps with this spell.;#echo NOTE: To get open-handed casting bonus with this spell, you must have an open hand and type CHANNEL target. This will give you 3 seconds HARD RoundTime.}
#ALIAS spell303 {#echo 303, Prayer of Protection, WARDING;#echo +10 - +40 DS, +10 - +40 EDS (DS bonus is +10 + 1 for every cleric spell known past 303 with a max bonus of +40.);#echo Duration: 900 sec base + 20 sec/spell known in circle.}
#ALIAS spell304 {#echo 304, Holy Blade, HOLYBLADE, 'bless';#echo Blesses weapons, 3 swings/spell known in circle. +1 bless for every rank in Spiritual Lore: Blessings.;#echo NOTE: must know 50th level spell in cleric circle to bless magic metals.}
#ALIAS spell305 {#echo 305, Preservation, PRESERVE (found in white flasks);#echo Lifekeeps a dead body, preventing decay.;#echo Duration: 600 seconds + 15 seconds per rank in Spiritual Lore: Religion.}
#ALIAS spell306 {#echo 306, Holy Bolt, HOLYBOLT;#echo Holy water based bolt spell. Sprays holy water at target, AS based on spell aiming skill, works for living or undead.;#echo Training in Spiritual Lore: Religion increases DF against undead.;#echo NOTE: The DF against living is the same as the base DF of Minor Water (903).}
#ALIAS spell307 {#echo 307, Benediction, BENEDICT;#echo +5 AS (physical, ranged), +5 DS. +1 AS/DS for every 2 ranks in cleric circle beyond 7. Does not add to bolt DS.;#echo Duration: 900 sec base + 20 sec/spell known in circle, Refreshable. Affects only those joined to caster's group when cast on the group leader (the caster does not have to be leading.)}
#ALIAS spell308 {#echo 308, Well of Life, WELLOLIFE;#echo Transfers spirit from caster to target, caster will always have at least 1 spirit remaining.;#echo Must be cast to 'link' to a dead body before casting any of the resurrection spells.}
#ALIAS spell309 {#echo 309, Neutralize Curse, NUTCURSE;#echo When cast at a cursed object will remove curse for duration of the spell.;#echo Duration: 30 seconds.}
#ALIAS spell310 {#echo 310, Warding Sphere, WARDSPHR;#echo +10 DS, +10 TD (DS and TD bonus is +10 + 1 for each spell known past 310 Max +20 DS/TD.);#echo Duration: 900 sec base + 20 sec/spell known in circle. Refreshable. Affects only those joined to caster's group when cast on the group leader (the caster does not have to be leading.)}
#ALIAS spell311 {#echo 311, Blinding, BLINDING;#echo CS based disabling spell. Blinds and stuns target based on warding roll.;#echo Duration: 15 seconds +1 second every 4 points warding (over 100.)}
#ALIAS spell312 {#echo 312, Raise Dead, RAISEDEAD;#echo Brings life back to a dead body.;#echo Cleric must first cast 308 to 'link' to body. Cleric will lose 75% of maximum spirit points. Target will become alive with 1 spirit and 1 HP. Requires Mana Control skill of 102 or better.;#echo Cleric and targets souls will remain linked for 2 minutes. If target dies again within that time, cleric suffers severe punishment, disallowing him or her to raise.}
#ALIAS spell313 {#echo 313, Prayer, PRAYER;#echo +10 STD, +10 DS (DS bonus when player has 35 ranks in clerical circle). +1 DS for every rank in cleric circle over 35, higher resistance to maneuver attacks.;#echo Duration: 900 sec base + 20 sec/spell known in circle, refreshable.}
#ALIAS spell314 {#echo 314, Interdiction, INTERDICT;#echo CS based disabling spell. Drains mana from target. Target loses mana in proportion to cleric's effectiveness (base spell knowledge) until mana reaches 0.;#echo Duration: 5 sec/number of Cleric spells known.}
#ALIAS spell315 {#echo 315, Remove Curse, REMCURSE;#echo Completely removes a curse from an item.}
#ALIAS spell316 {#echo 316, Atonement, ATONEMENT;#echo * Spell not implemented yet *}
#ALIAS spell317 {#echo 317, Zealot, ZEALOT;#echo CS based attack. +15 AS, - 30 DS Target's group will suffer AS bonus/DS penalty and forced offensive stance for duration.;#echo Duration: 10 seconds per level.}
#ALIAS spell318 {#echo 318, Life Restoration, LIFERSTR;#echo Brings life back to dead body.;#echo Similar to 312, caster only loses 50% of maximum spirit points, target gains 10% of maximum spirit and health points.;#echo Same rules as 312 for linking (TYPE .qrs 312 for more details.)}
#ALIAS spell319 {#echo 319, Divine Wrath, DIVINEWRTH;#echo CS based attack spell. Creates an eerie crimson mist that destroys any undead in the room.;#echo NOTE: Cleric will drop to his knees and suffer roundtime when cast. Cleric must wait 20 minutes before casting again.}
#ALIAS spell320 {#echo 320, Exorcism, EXORCISM;#echo * Spell not implemented yet *}
#ALIAS spell325 {#echo 325, Holy Receptacle HOLYRECEPTACLE;#echo Utility spell, can 'bless' clerical spells and diety powers into gems.}
#ALIAS spell330 {#echo 330, Commune, COMMUNE;#echo Cleric casts spell in order to try to contact his or her deity.;#echo If deity does not respond, most mana consumed by the spell are returned to the caster.}
#ALIAS spell340 {#echo 340, Resurrection, RESSURECT;#echo Brings life back to a dead body;#echo Similar to 312 and 318, caster only loses 20% of maximum spirit points, target gains 50% of maximum spirit and heath points.;#echo Same rules as 312 for linking (TYPE .qrs 312 for more details.)}
#ALIAS spell401 {#echo 401, Elemental Defense I, ELEMDEF1 "Silvers";#echo +5 DS, +5 TD.;#echo Duration: 1200 sec base + 60 sec/spell known in circle, stackable.}
#ALIAS spell402 {#echo 402, Presence PRESENCE;#echo Detects hidden/invisible people, increases perception.;#echo Duration: 2 sec/spell known in circle, stackable, self cast only.}
#ALIAS spell403 {#echo 403, Picking Enhancement PKENHANCE;#echo Helps lockpicking based on caster's lockpicking training - greater potency self cast.;#echo Duration: 30 sec + 1 sec/spell known in circle, stackable.}
#ALIAS spell404 {#echo 404, Disarm Enhancement DSENHANCE;#echo Helps disarm locks based on caster's disarm training - greater potency self cast.;#echo Duration: 30 sec + 1 sec/spell known in circle, stackable.}
#ALIAS spell405 {#echo 405, Elemental Detection ELEMDETECT;#echo Detects spells on people and magical properties of items, immediate.;#echo Time remaining: Duration: | Charges detected: Number:;#echo very little 1 min | Couple 1-2;#echo some 1-5 min | Few 3-5;#echo a fair amount 5-30 min | Several 6-9;#echo a lot 30-60 min | Fair 10-15;#echo a great amount 60 min | Bunch 16-20;#echo . | Many 21-30;#echo . | Great many >30}
#ALIAS spell406 {#echo 406, Elemental Defense II, ELEMDEF2 "Brights";#echo +10 DS, +10 TD.;#echo Duration: 1200 sec base + 60 sec/spell known in circle, stackable.}
#ALIAS spell407 {#echo 407, Unlock, UNLOCK "Popping";#echo Causes doors/locked containers to open.}
#ALIAS spell408 {#echo 408, Disarm DISARM;#echo Disarms traps on doors/locked containers.}
#ALIAS spell409 {#echo 409, Elemental Blast ELEMBLAST;#echo CS based attack spell. Injures target based on warding failure.}
#ALIAS spell410 {#echo 410, Elemental Wave ELEMWAVE;#echo Maneuver based disabling spell. Knocks target(s) not in caster's group over and may cause RT, immediate.}
#ALIAS spell411 {#echo 411, Elemental Weapon or Elemental Blade ELEMBLADE;#echo Adds +20 and a flare to a non-magical weapon, 4 strikes/level.;#echo NOTE: Flare is random, can use ATTUNE to change element (requires 20 ranks in one elemental lore.)}
#ALIAS spell412 {#echo 412, Weapon Deflection WPDEFLECT;#echo Non-wardable disabling spell. Target gets -25 AS penalty.;#echo Duration: 60 sec + (5 * diff between caster's and target's level), not stackable.}
#ALIAS spell413 {#echo 413, Elemental Saturation ELEMSAT;#echo CS based disabling spell. Target gets -25 TD penalty.;#echo Duration: 10 sec/level.}
#ALIAS spell414 {#echo 414, Elemental Defense III ELEMDEF3 "Guards";#echo +20 DS, +15 ETD.;#echo Duration: 1200 sec base + 60 sec/spell known in circle, stackable.}
#ALIAS spell415 {#echo 415, Elemental Strike ELEMSTRIKE;#echo CS based attack spell. Stronger version of Elem. Blast, injures target based on warding failure.;#echo NOTE: Can use ATTUNE to change to specific flare (must have 20 ranks in one Elemental Lore.)}
#ALIAS spell416 {#echo 416, Piercing Gaze PIERCEGAZE;#echo Allows caster to see into, behind or under containers, can detect traps when used on a box.}
#ALIAS spell417 {#echo 417, Elemental Dispel ELEMDISPEL;#echo Causes target to lose prepared spell, remove a spell or take mana (in order given.);#echo NOTE: When used in conjunction with Spirit Dispel, can cause damage to target.}
#ALIAS spell418 {#echo 418, Mana Focus MANAFOCUS;#echo Creates a local Mana node, failure can kill/cause damage to caster.;#echo Duration: 60 seconds per level, not stackable, not refreshable.}
#ALIAS spell419 {#echo 419, Mass Elemental Defense MASSEDEF "Mass Guards";#echo +20 DS, +15 TD to entire group (Caster must be leading group.);#echo Duration: 1200 sec base + 60 sec/spell known in circle, stackable.}
#ALIAS spell420 {#echo 420, Magic Item Creation MAGICITEM;#echo Allows a known spell to be imbedded into a prepared object, see IMBED command in game.}
#ALIAS spell425 {#echo 425, Elemental Targeting ELEMTARG
#echo +25 plus (# of known MnE spell ranks above 25 divided by 2) to AS and CS (Elemental only), max bonus +50
#echo Gives +13 bonus +1 for every 4 ranks in MnE circle (max +25) to hybrid CS. Refreshable.
#echo Duration: 900 sec base + 30 sec/spell known in circle.}
#ALIAS spell430 {#echo 430, Elemental Barrier ELEMBARR;#echo +15 DS/TD +1 DS/TD for every 2 ranks in MnE circle. Refreshable.;#echo Duration: 900 sec base + 30 sec/spell known in circle.}
#ALIAS spell435 {#echo 435, Major Elemental Wave MAJRWAVE;#echo Maneuver based disabling/attack spell. More powerful version of ewave (410) that also does random elemental damage.;#echo NOTE: Can ATTUNE elemental damage (requires 20 ranks in one elemental lore.)}
#ALIAS spell450 {#echo 450, Minor Elemental;#echo * Not yet implemented *}
#ALIAS spell501 {#echo 501, Sleep, SLEEP;#echo CS based disabling spell. Puts target to sleep. Target will be prone with -50 DS in offensive stance.;#echo The mana cost for this spell is level of target/2 with a max cost of 20 mana and a minimum cost of 1 mana.;#echo Duration: 5 seconds per level.}
#ALIAS spell502 {#echo 502, Spell Store, SPELLSTORE;#echo The next spell cast within 30 seconds of this one will stay prepared for an extended period of time.;#echo Exact duration is based on caster's activity.}
#ALIAS spell503 {#echo 503, Thurfel's Ward THURWARD;#echo +20 DS, +1 for every 4 ranks in MjE circle.;#echo Duration: 1200 sec base + 60 sec/spell known in circle, stackable.}
#ALIAS spell504 {#echo 504, Slow, SLOW;#echo CS based disabling spell. Slows target down, adding RT to any actions being attempted (based on target's actions.);#echo Training in Elemental Lore: Air will add +1 RT at 100 ranks, +2 RT at 200 ranks and +3 RT at 300 ranks.;#echo Duration: 1 minute.}
#ALIAS spell505 {#echo 505, Hand of Tonis, HANDTONIS;#echo CS based disabling spell. Steals the breath out of a target, stunning it.;#echo Can also be used to blow away clouds and clear clutter.;#echo Duration: 5 sec + 1 sec/2 warding failure.}
#ALIAS spell506 {#echo 506, Haste, HASTE;#echo Speeds up target, reducing RT from any action being attempted (reduction based on action of target.);#echo Training in Elemental Lore: Air will add -1 RT at 100 ranks, -2 RT at 200 ranks and -3 RT at 300 ranks.;#echo There will always be a minimum of 1 RT.;#echo Duration: 1 minute, Non-stackable.}
#ALIAS spell507 {#echo 507, Elemental Deflection, DEFLECT;#echo +20 DS +1 per 2 ranks in MjE over 7.;#echo Duration: 600 sec base + 15 sec/spell known in circle., Stackable.}
#ALIAS spell508 {#echo 508, Elemental Bias , ELEMBIAS;#echo +20 ETD.;#echo Duration: 600 sec base + 30 sec/spell known in circle, Stackable.}
#ALIAS spell509 {#echo 509, Strength, STRENGTH, (found in white crystals);#echo +15 AS (weapon swing only), +3 MB, helps allieviate encumberance.;#echo Training in Elemental Lore: Earth will increase AS (selfcast only) +1 AS at 4 ranks up to +16 AS at 184 ranks, also helps more with encumberance.;#echo Duration: 600 sec base + 30 sec/spell known in circle, Stackable.}
#ALIAS spell510 {#echo 510, Hurl Boulder HURLBOULDER;#echo Earth based bolt attack.;#echo Training in Elemental Lore: Earth will increase DF.}
#ALIAS spell511 {#echo 511, Floating Disk, FLOATDISK;#echo Creates a disk that floats behind the caster, can be OPENed and CLOSEd in order to store items.;#echo Disk will last until owner logs off, disconnects, dies, or DISMISSes the disk.;#echo For a few minutes after logging off, disk will search for the owner and possibly return if owner returns to the lands.}
#ALIAS spell512 {#echo 512, Ice Patch ICEPATCH;#echo Creates slippery patch of ice around caster. All characters or creatures not joined to the caster may slip while trying to engage in melee or thrown weapon combat (either before or after attack is made). Also all not joined to caster may slip while trying to leave the room (Think Icemule trail.);#echo Duration: Variable.}
#ALIAS spell513 {#echo 513, elemental Focus, ELEMFOCUS;#echo +20 spell AS, -40 weapon AS, +1 AS for every 2 MjE ranks, uncapped.;#echo Duration: 600 sec base + 30 sec/spell known in circle (self.);#echo Duration: 1 sec/2 warding failure (others.)}
#ALIAS spell514 {#echo 514, Stone Fist STONEFIST;#echo *Spell not implemented*}
#ALIAS spell515 {#echo 515, Rapid Fire, RAPIDFIRE;#echo Once cast, the next spell prepared will automatically prepare itself for the duration of the spell.;#echo Duration: 5 seconds per level.}
#ALIAS spell516 {#echo 516, Mana Leech, MANALEECH;#echo CS based disabling/utility spell. Drains mana from target. Wizard can gain up to 1 mana/3 points of warding failure.;#echo The maximum amount is based on Elemental Mana Control and mana of the target. The caster's total mana points cannot exceed his/her maximum.;#echo NOTE: On a successful warding, the spell costs 1 mana. If warded off, the spell costs 16 mana.}
#ALIAS spell517 {#echo 517, Charge Item, CHARGEITEM;#echo Allows wizard to add charges to magical items up to a maximum of 40 charges (blue crystals, ruby amulets, wands, mage recargables, etc.);#echo You need a pure gem and must pour a grot'kel potion to prepare the gem. Prep 517 and cast at the gem to create an orb.;#echo Continue casting 517 at the orb (each cast will take 1 mana), until it is ready for charging (it will hum with the tones of enchantment.);#echo When the orb is ready, hold the item you wish to charge in your RIGHT hand and RUB the orb.;#echo Each charge placed in the item will drain from the caster the full amount of mana it would take to cast the spell.;#echo The orb will need to be upkept by recasting 517 at it when it begins to shrink. Duration of orb is random.;#echo It is possible for a catastrophic failure to destroy the item, and blow the charger's nerves.}
#ALIAS spell518 {#echo 518, Cone of Lightning, CONELIGHT;#echo Lightning based bolt spell. Major Shock spell which hits multiple targets in the room.;#echo Will not hit other player characters.}
#ALIAS spell519 {#echo 519, Immolation IMMOLATION;#echo Fire based warding spell, chance of complete incineration of target (instakill). Fire will continue to burn on target (if not killed outright) damaging every round until snuffed out;#echo Damage on initial burst increased by Elemental Lore: Fire}
#ALIAS spell520 {#echo 520, Stone Skin STONESKIN;#echo Forms layer of stone around caster, absorbing some damage taken when hit, will shatter when enough damage absorbed;#echo Training in Elemental Lore: Earth increases damage absorbtion and shatter point;#echo Duration: 600 seconds + (30 seconds * MjE spells known)}
#ALIAS spell525 {#echo 525, Meteor Swarm, METEORS;#echo Maneuver based attack spell. Creates a cloud of meteors which will attack anything in the room, including players and the caster.;#echo NOTE: Run like hell after casting it!;#echo Duration: 1 - 3 min, most effective when cast outdoors.}
#ALIAS spell601 {#echo 601, Natural Colors, NTRCOLOR, 'hues';#echo +10 DS, Easier to hide outside.;#echo Duration: 600 sec base + 20 sec/spell known in circle, Stackable, Does not add extra protection in conjunction with 611.}
#ALIAS spell602 {#echo 602, Resist Elements, RESELEM, 'shimmers';#echo +10 EDS, Offers extra protection vs. wind, cold, fire, electricity.;#echo Duration: 1200 sec base + 60 sec/spell known in circle, Stackable.}
#ALIAS spell603 {#echo 603, Foraging, FORAGE;#echo Makes it easier to forage;#echo Duration: 15 seconds per level, Stackable.;#echo Training in Survival increases success.}
#ALIAS spell604 {#echo 604, Skinning, SKINNING;#echo Makes it easier to skin a dead critter.;#echo Training in Survival and First Aid increases success.;#echo Duration: 1 minute.}
#ALIAS spell605 {#echo 605, Whispering Willow, WHISWILLOW;#echo Allows caster to whisper to anyone within range who is outdoors.;#echo Duration: 30 seconds per level, Stackable.}
#ALIAS spell606 {#echo 606, Phoen's Strength, PHOENSTR;#echo +10 AS (weapon only), +2 MB;#echo Duration: 900 sec base + 30 sec/spell known in circle, Stackable, can only be cast outdoors, alleviates encumberance.}
#ALIAS spell607 {#echo 607, Sounds, SOUNDS;#echo Non warding disabling spell. -20 DS, non wardable. Targets over 15 levels above caster: 20% chance of failure for every level (cumulative) to 20 levels over caster (100% failure);#echo Duration: 120 seconds Non-stackable.}
#ALIAS spell608 {#echo 608, Camouflage, CAMOUFLAGE, 'camo';#echo +30 AS (weapon, spell, ranged), automatic hide, easier to stay hidden.;#echo Duration: 1 attack, Non-stackable, can not sneak or stalk anyone while under the effects of the spell.}
#ALIAS spell609 {#echo 609, Sunburst, SUNBURST;#echo Reveals hidden critters or people, can detect invisible critters/people.}
#ALIAS spell610 {#echo 610, Tangle Weed, TANGLE;#echo Creates a vine that will entangle a target, dragging it to the ground.;#echo Duration is variable, will last until caster leaves the room or DISMISSes vine, or spell fades away.}
#ALIAS spell611 {#echo 611, Mass Colors, MASSCOLOR 'mass hues';#echo +10 DS, Easier to hide outside, same as 601 but effects the entire group. Caster must lead party.;#echo Duration: 900 sec base + 30 sec/spell known in circle, Stackable, Does not add extra protection in conjunction with 601.}
#ALIAS spell612 {#echo 612, Breeze, BREEZE;#echo Causes a whirlwind that can be used to blow away clouds, as well as light items on the ground.;#echo Duration: 3 seconds per level.}
#ALIAS spell613 {#echo 613, Self Control, SELFCONTR;#echo +20 - +35 DS, +20 - +30 STD, NOTE: Spell normally wields +20 to DS/TD.;#echo At 35 ranks in the Ranger circle, caster will receive extra +5 DS/TD (bringing total to +30.);#echo At 50 ranks in the Ranger circle, caster will receive extra +5 DS/TD (bringing total to +35.);#echo Duration: 1200 sec base + 60/spell known in circle, Stackable.}
#ALIAS spell614 {#echo 614, Imbue, IMBUE;#echo Will take a suitable organic object (such as a stick) and turn it into a rod or wand that can be imbedded.;#echo Might take multiple casts to successfully create a wand or rod.;#echo Can make tree/wyrmwood bark into amulet.;#echo Can make wiregrass into bracelet/anklet.}
#ALIAS spell615 {#echo 615, Call Swarm, CALLSWARM;#echo Manuever based disabling spell. Creates a swarm of insects that will attack target, causing various effects (such as RT, damage, poison, disease, calm, knocking target down.);#echo Swarm can be dispelled by using 612. Swarm can turn on the caster and attack him or her.}
#ALIAS spell616 {#echo 616, Spike Thorn, SPIKETHORN;#echo Maneuver based attack spell. Creates large spiked thorns to grow beneath the target, causing damage. Has crits that result in instant death.;#echo Amount of damage becomes higher with more known Ranger spells.}
#ALIAS spell617 {#echo 617, Sneaking, SNEAKING;#echo Increases ability to hide, sneak, or stalk. Helps you stay in hiding.;#echo When cast in conjunction with 601, makes caster almost invisible. Can not lead a group while under the spell's effects.;#echo Duration: 300 sec base + 20/spell known in circle, Non-stackable.}
#ALIAS spell618 {#echo 618, Mobility, MOBILITY, 'dex' 'mobilies';#echo +20 MB, Helps dodge maneuver attacks (such as roa'ters, webs, acid attacks.);#echo Duration: 900 sec base + 30 sec/spell known in circle, Stackable.}
#ALIAS spell619 {#echo 619, Mass Calm, MASSCALM;#echo Non-warding disabling spell. Calms everything in room, very difficult to resist against.;#echo NOTE: Very short duration.}
#ALIAS spell620 {#echo 620, Resist Nature RESISTNATURE;#echo Can infuse leather armors with resistances to weeds, spikethorns and elements. Can wear off if the armor suffers severe damage or is destroyed (breakage).;#echo NOTE: Restricted to 5 sets of armor per week.}
#ALIAS spell625 {#echo 625, Nature's Touch, NATURETCH;#echo Allows outdoor only spells to be cast anwhere.;#echo Duration: 300 seconds +10 seconds per Ranger spell rank.}
#ALIAS spell630 {#echo 630, Animal Companion, ANIMALCOM;#echo Summons a wild beast to aid ranger. Caster can befriend companion and develop bond with it.;#echo NOTE: Don't forget to feed it!}
#ALIAS spell640 {#echo 640, Wall of Thorns WALLTHORNS;#echo Creats a wall of thorns around caster, +20 DS and can block some incoming attacks.;#echo NOTE: Duration will be shorter in extreme climates, and longer in moderate climates.}
#ALIAS spell701 {#echo 701, Bloodburst BLOODBURST "BB";#echo CS based attack spell. 5 HP damage +1 damage per 20 success. Causes neck bleeding equivalent, stackable to a maximum of 35 damage/bleeding.;#echo Training in Sorcerous Lore: Necromancy will cause some HP to be transferred to caster every round (until the caster is at full health).}
#ALIAS spell702 {#echo 702, Mana Disruption, MANADISRUPT "MD";#echo CS based attack spell. Does small critical damage and potentially large amounts of non-visible HP damage using the table below. If at least one hand is open, more aggressive stances increase the damage done on a successful cast.;#echo Description Damage;#echo ----------------------------------------;#echo A weak blow 1-4;#echo A light strike 5-9;#echo A nice hit 10-14;#echo A strong strike 15-20;#echo A painful blow 20-24;#echo Target staggered by strong strike 25-29;#echo A powerful hit 30-34;#echo A very painful blow 35-39;#echo Target staggers in pain 40-44;#echo A masterful strike 45-49;#echo A most painful blow 50-54;#echo Target reels from brutal strike 55-59;#echo A devastating hit 60-64;#echo Massive internal disruption 65+;#echo NOTE: To get open-handed casting benefit, you must have an open hand and type CHANNEL target. This will give you 3 seconds of HARD RoundTime.}
#ALIAS spell703 {#echo 703, Corrupt Essence, CESSENCE;#echo CS based disabling spell. Target cannot cast during duration. Target TD is reduced by WIS bonus + (your level - targetfs level). This can also increase target TD. If that happens, you're hunting way over your head.;#echo NOTE: Target does not lose prepared spell and can still prepare a spell while under the effects of this spell.;#echo Duration 15 seconds, NOT refreshable (Kill it fast!).}
#ALIAS spell704 {#echo 704, Phase PHASE;#echo Lets you reach into containers, boxes and walk through doors. Doesn't work on mithril, enruned or glyph trapped boxes, even if disarmed. Some doors are not phasable.;#echo NOTE: The single most useless spell in Gemstone.}
#ALIAS spell705 {#echo 705, Disintigrate DISINTEGRATE;#echo CS based attack spell. Does potentially large amounts of damage. Works best against non-corporeal undead and is affected by stance. Does more damage in aggressive (Forward, Advancing, Offensive) stances.;#echo Is NOT affected by lores or training.}
#ALIAS spell706 {#echo 706, Mind Jolt MINDJOLT "Stun";#echo CS based disabling spell. Stuns target.;#echo Duration: 1 second per warding failure (over 101). Refreshable.}
#ALIAS spell707 {#echo 707 Eye Spy EYESPY;#echo Sorcerer sends out an eye that can wander. TELL EYE TO for directions to command eye. Having the eye in another room at the end of the spell will lose the eye, resulting in a rank 3 scar.;#echo 30 sec/spell known in circle, up to 10 minutes.;#echo NOTE: Minor Demons can carry your eye to scout the area.}
#ALIAS spell708 {#echo 708 Limb Disruption LIMBDISRUPT "LD", "FLD";#echo CS based disabling spell. Breaks or blasts off a random limb or hand (unfocused) Focused version is targetable at specific hand/limb, but caster will suffer severe CS drop if not equal to 2x target level in spell aiming.;#echo Training in Sorcerous Lore: Necromancy will allow a severed arm to come to life and attack it's former master (very random, only when spell is focused).}
#ALIAS spell709 {#echo 709 Quake QUAKE;#echo Maneuver based disabling spell, heavily level dependant. Any creature and player not in your group in your room and all connecting rooms may be knocked down and placed in roundtime.}
#ALIAS spell710 {#echo 710 Energy Maelstrom. MAELSTROM "FM", "strom";#echo Maneuver based attack spell. Level and spell aim dependant for focused version. Level only for unfocused.;#echo Conjures either a raging or focused tempest depending if it is cast or cast at target. Focused storms can be may hit more often, longer and harder if recast on the same target. Storms can be cast on multiple creatures at once, spell aim and level dependant.}
#ALIAS spell711 {#echo 711 Pain Infliction Pain;#echo CS based attack spell. Causes damage based on target's base health and inflicts RT from the table below. Result is dependant upon warding failure and training in Sorcerous Lore: Necromancy.;#echo Message Damage (% total) RT;#echo ----------------------------------------------------------------;#echo Target cringes in pain 20 0;#echo Target shudders in pain. 23 0;#echo Target twists in great pain! 26 3;#echo Target is wracked with painful spasms! 29 4;#echo Target shudders and twists in intense pain! 32 6;#echo Target contorts in excruciating agony! 35 7}
#ALIAS spell712 {#echo 712 Cloak of Shadows SHADOWS;#echo +25 DS, 20 Sorcery TD, add 1 to each for every rank in Sorcerer circle known over 712 up to your level. Each additional 1 DS/TD costs 1 more mana. Can attack opponent when caster has been stunned from a melee attack, or hit by a melee attack while stunned. Type CHANT RETRIBUTION for a list of spells.;#echo Training in Sorcerous Lore: Demonology increases rate at which cloak demon will defend the caster.;#echo Duration: 600 sec base + 60 sec/spell known in circle.}
#ALIAS spell713 {#echo 713 Nightmare NIGHTMARE;#echo CS based disabling spell. Causes target to see a phantom creature doing incredible amounts of damage to them. Actually nicks them for tiny amounts of damage. Damage can cause stuns, knockdowns and force target to drop something as that limb is apparently ripped off.;#echo Duration: 1 second per warding failure (over 100), max 90 seconds, requires 10 seconds for nightmare to develop.}
#ALIAS spell714 {#echo 714 Scroll Infusion;#echo Allows caster to 'unlock' and recharge spells stored in scrolls, extending their life. Must WAVE a runestone to unlock spells (random, one at a time), chance of failure on wave. Once unlocked INFUSE SCROLL to charge the spells.;#echo NOTE: Scroll must be unused and uninfused to be able to unlock and infuse. Can not infuse spells that are locked.;#echo NOTE: Type .qrs 714tutorial for help.}
#ALIAS spell715 {#echo 715 Curse CURSE;#echo CS based disabling/attack spell. The effect depends on the caster's stance, each is shown as:;#echo Stance: Reference name, "color shown upon casting"/"success message"/"affected message", effects.;#echo Offensive: Clumsy, "pure black"/"moves erratically"/"extrememly clumsy", target constantly falls down (causing wounds) and may have difficulty standing, may curse worn items.;#echo Advancing: Dark force, "deep crimson"/"trembles noticably"/"extrememly weak", target loses 40 AS and is subjected to random damage.;#echo Forward: AS dropper, "blood red"/"trembles slightly"/"very weak", target loses 15 AS, may curse held items.;#echo Neutral: Itchy, "swirling grey"/"shivers weakly"/"uncomfortable", target loses 50 DS and occasionally is forced to scratch, dropping items and causing roundtime.;#echo Guarded: TD dropper, "brackish blue"/"shakes slightly"/"vulnerable", lowers TD by 24 or 25, no warding roll needed.;#echo Defensive: Green mist, "sickly green"/"cringes"/"extrememly ill", target is subjected to random damage.}
#ALIAS spell716 {#echo 716 Disease DISEASE;#echo CS based attack spell. Inflicts a disease of 1 per 3 levels of the caster + 1 per 5 points of warding failure, dissipating 1 point per round. Takes approximately 30 seconds to take effect.;#echo Training in Sorcerous Lore: Necromancy decreases wait time until spell starts damaging and creates more viscious diseases.}
#ALIAS spell717 {#echo 717 Evil Eye EVILEYE;#echo CS based attack spell. Rolls over 200 cause instant death through fear. Lesser rolls cause target to run screaming in horror (killing it but giving no corpse), drop to its knees stunned, or other players to flee to the nearest town. Can also be cast without a target to cast through an Eye Spy to affect all creatures and players not in your group in the room the eye is in, but all targets receive a +25 TD bonus. Does not work on undead or creatures without eyes.}
#ALIAS spell718 {#echo 718 Torment TORMENT;#echo CS based attack spell. Normal warding roll for first cast. Subsequent rolls are based off target/caster stances (offensive is better in both cases) and +-3 per level difference. Uses unbalance crits, slashing crits and puncture crits. Not all crits will effect all creatures.;#echo Training in Sorcerous Lore: Demonology will decrease TD of target for torment demon attacks, will also reduce penalty for having a spell prepared and being in another room.;#echo TD changes are as follows:;#echo Offensive stance, -50.;#echo Advancing stance, -30.;#echo Forward stance, -10.;#echo Neutral stance, +10.;#echo Guarded stance, +30.;#echo Defensive stance, +50.;#echo Having a spell prepared, +50.;#echo In different room, +25.;#echo Target is stunned, -50.;#echo A difference in level between caster and target, +/- 3 for each level different.}
#ALIAS spell719 {#echo 719 Dark Catalyst DARKCAT "DC";#echo CS based attack spell. Formerly known for its incredible power and ability to scroll other's screens, now effective only against magical and semi-magical creatures for one cast. Rips target's mana out and converts it to deal elemental damage.;#echo Training in Elemental Lore will increase damage of it's respective flare (Fire for fire flare, water for ice flare, air for lightning flare.);#echo NOTE: Spell is ineffictive against square (non-magical) creatures and creatures who's mana supply has been depleted.}
#ALIAS spell720 {#echo 720 Implosion IMPLOSION "OI", "FI", "The great equalizer";#echo Maneuver based attack spell. The open form creates a black void that sucks up each item in the room, possibly doing damage on the way out. Four subsequent attacks are made to all creatures and non-grouped players in the void's room and adjacent, the last and most powerful coming as the void explodes. Stunned targets have no resistance to this spell and will be sucked into the void on initial attack.;#echo Focused form affects only the target, is significantly more powerful for those trained in spell aim. May not always leave a corpse behind.;#echo Training in spell aim required for focused version to be effective. Training in Elemental and Spiritual Mana Control will reduce the cost of casting focused version.}
#ALIAS spell725 {#echo 725 Minor Summoning MSUMMON;#echo Summons a minor demon from one of the various demonic valences to do the casters bidding. Type TELL MDEMON TO for a list of commands. Can hold mana, hold silvers, catch thieves, scout the area, deliver messages and hold your eye.;#echo Training in Sorcerous Lore: Demonology increases chances of summoning. At 50 ranks valence only runes can be cast at with no failure, at 100 ranks Demon-specific runes can be cast at with no chance of failure.}
#ALIAS spell730 {#echo 730 Animate Dead ANIMATEDEAD;#echo * Not yet implemented *}
#ALIAS spell735 {#echo 735 Ensorcell ENSORCELL;#echo * Not yet implemented *}
#ALIAS spell750 {#echo 750 Demonic Summoning DEMONCONTROL;#echo * Not yet Implimented *}
#ALIAS spell901 {#echo 901, Minor Shock, MINORSHOCK;#echo Lightning based bolt spell.;#echo Training in Elemental Lore: Air and Elemental Lore: Water increases DF.}
#ALIAS spell902 {#echo 902, Minor Elemental Edging, MINOREDGE;#echo +15 AS to non-magical weapon, up to maximum allowed for character. Can be held by anyone. Lasts for 1 attack per level.}
#ALIAS spell903 {#echo 903, Minor Water, MINORWATER;#echo Water based bolt spell.;#echo Training in Elemental Lore: Water increases DF.}
#ALIAS spell904 {#echo 904, Minor Acid, MINORACID;#echo Acid based bolt spell based bolt spell.}
#ALIAS spell905 {#echo 905, Prismatic Guard PRISGUARD;#echo +5 DS and +20 EDS, +1 for both for every 4 Wizard spell ranks over 5.;#echo Duration: 600 seconds +15 seconds for every Wizard spell known.}
#ALIAS spell906 {#echo 906, Minor Fire, MINORFIRE;#echo Fire based bolt spell.;#echo Training in Elemental Lore: Fire increases DF.}
#ALIAS spell907 {#echo 907, Major Cold, MAJORCOLD;#echo Cold based bolt spell.;#echo Training in Elemental Lore: Water increases DF.;#echo Training in MoC increases number of secondary targets hit by ball 'splash'.}
#ALIAS spell908 {#echo 908, Major Fire, MAJORFIRE;#echo Fire based ball spell.;#echo Training in Elemental Lore: Water increases DF.;#echo Training in MoC increases number of secondary targets hit by ball 'splash'.}
#ALIAS spell909 {#echo 909, Tremors, TREMORS;#echo Maneuver based disabling spell. Knocks doen all not joined to the caster. Heavilly age based.}
#ALIAS spell910 {#echo 910, Major Shock, MAJORSHOCK;#echo Lightning based bolt spell.;#echo Training in Elemental Lore: Water and Elemental Lore: Air increases DF.}
#ALIAS spell911 {#echo 911, Mass Blur, MASSBLUR;#echo +10 DS to caster and all joined. Caster must be the leader of the group.;#echo Duration: 900 seconds +30 seconds fore every Wizard spells known.}
#ALIAS spell912 {#echo 912, Call Wind, CALLWIND;#echo Maneuver based disabling spell. Heavilly age based. Will knock down all not joined to caster, force to a higher stance and inflict RT.}
#ALIAS spell913 {#echo 913, Melgorehn's Aura MELAURA;#echo +10 DS + 1 DS per wizard spell known (over 13), +20 ETD + 1 ETD / 3 wizard spells known (over 13). Mana cost is 13 + 1 / additional point of benefit.;#echo Duration: 1200 sec base + 60 sec/spell known in circle.}
#ALIAS spell914 {#echo 914, Sandstorm;#echo Maneuver based attack spell. Will cause damage to target every round, will follow target if it runs.;#echo Training in Elemental Lore: Air will increase duration of storm and damage rate.}
#ALIAS spell915 {#echo 915, Weapon Flare, WEAPONFLARE;#echo CS based attack spell. Will cause target's weapon to flare in it's hand, doing elemental damage. If weapon is dropped, anyone picking it up before the duration runs out will be struck by the flares.;#echo Use ATTUNE to change the type of flare (must have over 20 ranks in one Elemental Lore.);#echo Duration: 10 seconds per level.}
#ALIAS spell916 {#echo 916, Invisibility, INVISIBLE;#echo Renders caster invisible.;#echo Duration: 1200 seconds +30 seconds for every Wizard spell known.}
#ALIAS spell917 {#echo 917, Boil Earth, BOILEARTH;#echo Maneuver based attack spell. Heavilly age based. Causes ground beneath target to boil, causing damage and probably knocking it down.;#echo Training in Elemental Lore: Fire will increase damage done. Training in Elemental Lore: Earth will cause boil to shift to another target (consuming 5 more mana per shift.)}
#ALIAS spell918 {#echo 918, Duplicate, DUPLICATE, 'dupe';#echo Creates an exact copy of wands, ruby amulets, etc.;#echo NOTE: Item must be unused (or fresh) for duplication to succeed.}
#ALIAS spell919 {#echo 919, Wizard Shield, WIZSHIELD, 'shields';#echo +50 DS, selfcast only.;#echo Duration: 1 minute.}
#ALIAS spell920 {#echo 920, Call Familiar, FAMILIAR;#echo Summons a familiar. Type TELL FAMILIAR TO for a list of commands.;#echo Duration: 1 minute per level, refreshable.}
#ALIAS spell925 {#echo 925, Enchant Item, ENCHANT;#echo Adds DS or AS bonus to weapons/shields/armor. Max bonus is +35. Very long process prepare items for enchanting.;#echo NOTE: Only permanant spell in game.}
#ALIAS spell930 {#echo 930, Familiar Gate, FAMGATE;#echo Creates a portal between caster and familiar. Anyone can go through until it closes (dosen't stay open for long). Will close when caster steps through.;#echo NOTE: Can backfire on caster causing damage. Backfires reduced by training in Wizard circle.}
#ALIAS spell950 {#echo 950, Elemental Guardian;#echo * Spell not implemented yet *}
#ALIAS spell1001 {#echo 1001, Holding Song, HOLDSONG;#echo CS based disabling spell. Drops target's physical defenses by 10%. A played instrument drops target DS by an additional 5-15.;#echo 1 mana, 1 mana renewal.}
#ALIAS spell1002 {#echo 1002, Vibration Chant, VIBCHANT;#echo CS based attack/disabling spell. If successful, target drops item in hand. Percentage of shattering object and doing damage is equal to player's level, modified by item attributes.;#echo Training in Mental Lore: Manipulation increases chance of breaking target's weapon/shield.;#echo NOTE: Does not work on magical or enchanted items.;#echo 2 mana per song, not renewable.}
#ALIAS spell1003 {#echo 1003, Fortitude Song, FORTITUDE;#echo +10 generic DS.;#echo 3 mana, 1 mana renewal.}
#ALIAS spell1004 {#echo 1004, Purification Song, PURIFY;#echo Purifies gems, making them 2% more valuable per successful attempt. Unsuccessful attempts will shatter the gem.;#echo Training in Mental Lore: Manipulation increases chance of purifying gem, and % of value increase.;#echo 4 mana per song.}
#ALIAS spell1005 {#echo 1005, Lullabye, LULLABYE;#echo Non-warding disabling spell. Target is given a hidden warding roll. Failures can result in anything from slight additional roundtime to falling completely asleep. Undead cannot be slept but can be affected by minor failures.;#echo 5 mana per song, not renewable.}
#ALIAS spell1006 {#echo 1006, Lucksong;#echo Assists with avoiding a variety of maneuver attacks, disarming traps, by taking the higher of 2 rolls. More bardsongs known make it more effective. This affects all members of the bard's party.;#echo 6 mana +1 per 4 Bardsong ranks to cast. Renewal is half casting cost.}
#ALIAS spell1007 {#echo 1007, Kai's Triumph Song, KAISONG;#echo +10 AS to bard's entire party. +1 AS for every bardsong known over 7 (max. +20 AS). At 19 spellsong ranks the song will also give increased HP recovery to group.;#echo Training in Mental Lore: Telepathy will increase AS bonus, +1 at 3 ranks to a max. of +11 at 88 ranks.;#echo 7 mana +1 per AS point over 10, 2 mana +1 per AS point over 10 renewal.}
#ALIAS spell1008 {#echo 1008, Mass Holding Song, HOLDMASS;#echo CS based disabling spell. -10% to DS of everything (and everyone!) not joined to bard's party. Does not automatically renew.;#echo 8 mana, 3 mana renewal, must be manually renewed.}
#ALIAS spell1009 {#echo 1009, Sonic Shield Song, SONICSHIELD;#echo Creates an enchanted shield the bard may hold and briefly wear. Enchant is 10+(bardsongs known/2) max. of +35.;#echo Training in Elemental Lore: Air increases durability of sonic items, and also reduces penalties to evading (at 20, 50 and 100 ranks the shield is treated as one size smaller, so at 100 ranks a tower shield gives the evasion hinderance of a small shield.;#echo 9 mana, 4 mana renewal.}
#ALIAS spell1010 {#echo 1010, Song of Valor, SONGVAL;#echo +10 DS, +1 for every 2 Bard song ranks over 1010.;#echo 10 mana +1 for every 2 DS over 10, 3 mana +1 for every 5 DS over 10 renewal.}
#ALIAS spell1011 {#echo 1011, Song of Peace, PEACESONG;#echo Creates a minor sanctuary that follows the bard (with a slight delay). May be manually renewed as the bard moves to eliminate the delay.;#echo 11 mana, 4 mana renewal.}
#ALIAS spell1012 {#echo 1012, Sonic Blade Song, SONICBLADE;#echo Creates an enchanted weapon for the bard. Enchant is 10+(bardsongs known/2) max. of +35. Use by SING weapontype.;#echo Training in Elemental Lore: Air will add durability and a chance for a separate flare (possibility of 2 flares on one strike).;#echo 12 mana, 4 mana renewal.}
#ALIAS spell1013 {#echo 1013, Song of Unravelling, UNRAVEL;#echo CS based disabling/utility spell. Will attempt to dispell a targetted or random spell from target and return mana to caster. If target has no spells, it will attempt to drain mana. When sung on an item it will attempt to drain charges and return mana to the caster.;#echo Amount of mana returned is based on the Mana Control Mental skill.;#echo 13 mana, 4 mana base renewal (renewal cost adjusted for target's spell circle and level.) Must be renewed manually.}
#ALIAS spell1014 {#echo 1014, Sonic Armor;#echo Creates a sonic barrier that acts as enchanted armor for the bard. Enchant is 15+(bardsongs known/2). Sonic barriers are unusually vulnerable to impact criticals while they offer increasing protection as you gain Bardsongs against fire, cold and electrical damage. Use by SING Armor sub-Group. Check .qrs armor for a list of AsGs.;#echo Training in Elemental Lore: Air will increase durability and boost damage protection against elemental attacks.;#echo 14 mana, 5 mana renewal.}
#ALIAS spell1015 {#echo 1015, Song of Depression, DEPRESSION;#echo CS based disabling spell. Drops spiritual TD by 20 for all not joined to bard and imposes RT penalties. Does not automatically renew.;#echo Training in Mental Lore: Telepathy will boost TD pushdown with each rank and increase RT penalty at 10, 25, 45, 70 and 100 ranks.;#echo 15 mana, 6 mana renewal.}
#ALIAS spell1016 {#echo 1016, Song of Rage, RAGESONG;#echo CS based spell. Forces target to move to offensive and attack the bard. Also adds RT penalties. If the bard cannot be harmed by the creature, it may give up and leave the room.;#echo Training in Mental Lore: Telepathy increases level of rage at 5, 15, 30, and 50 ranks.;#echo NOTE: Multiple renewals stack on target, enraging it more and adding additional RT.;#echo 16 mana, 4 mana renewal. Must be manually renewed.}
#ALIAS spell1017 {#echo 1017, Song of Noise, NOISESONG;#echo Room-effect magic disabling spell. Based on level, influence, songs known and possibly other factors, prevents other magic from being cast (possibly including the bard's own spellsongs!);#echo NOTE: It is possible for someone who is equal level to or older than the caster to cast over this song, may require multiple attempts.;#echo 17 mana, 7 mana renewal.}
#ALIAS spell1018 {#echo 1018, Song of Power, POWERSONG;#echo Turns a regular area into a node for purpose of mana recovery. Using this in an already existing node or in conjunction with another bard singing Power can have disastrous effects on anyone in the area.;#echo NOTE: Bards are recommended to use this for a short time only before stopping the song and restarting it, since it has a habit of backfiring if left going more than a few renewals. DO NOT go afk while singing this song!;#echo 18 mana, 15 mana renewal.}
#ALIAS spell1019 {#echo 1019, Song of Mirrors MIRRORS;#echo Adds equivalent of +20 dodging ranks, +1 for every 2 Bardsongs known over 19.;#echo 19 mana +1 for every 5 Bardsongs known over 19, 8 mana +1 per 10 Bardsongs known over 19 renewal.}
#ALIAS spell1020 {#echo 1020, Traveler's Song, TRAVELSONG;#echo Brings bard's group to a nearby inn. Failures are very common and can result in loss of mana, stuns, wounds and other penalties. "Anchoring" can help a bard with this spell. Find an older bard to ask, as this is a game secret. Singers should bring at least one glass of a beverage of their choice with them if they use this spellsong as the dry throat, thirst and coughing it often causes can be deadly.;#echo NOTE: Playing an instrument helps with this spellsong.;#echo 20 mana to cast.}
#ALIAS spell1025 {#echo 1025, Singing Sword Song, SINGSWORD;#echo * Spell not implemented yet *}
#ALIAS spell1030 {#echo 1030, Song of Sonic Disruption, DISRUPT;#echo A CS-based attack song. This causes vibration injuries to anyone not joined to the bard's party. Must be manually renewed and is made more effective by an instrument, most effective by a two handed instrument.;#echo 30 mana, 20 mana renewal.}
#ALIAS spell1035 {#echo 1035, Song of Tonis TONISSONG;#echo +20 dodging ranks;#echo Training in Elemental Lore: Air increases dodging ranks, +1 at 1 rank to a maximum or +20 at 100 ranks. Also adds 1 second haste to group at 30 ranks and 75 ranks.;#echo Mental Lore: Telepathy adds to duration (max of +60 seconds at 100 ranks to base).;#echo 35 mana, no renewal. Base duration is 1 minute.}
#ALIAS spell1050 {#echo 1050, Song of Mana Streaming, MANASTREAM;#echo * Spell not implemented yet *}
#ALIAS spell1101 {#echo 1101, Heal, HEAL;#echo 10 - 50 HP recovery, based on First Aid, Empath circle ranks and caster's level.;#echo NOTE: Typing CURE instead of CAST will recover more HP, for slightly higher mana cost.}
#ALIAS spell1102 {#echo 1102, Limb Repair, LIMREP;#echo Heals limb wounds, can target using CURE limb.;#echo Training in Mental Lore: Transformation decreases RT for healing.}
#ALIAS spell1103 {#echo 1103, System Repair, SYSREP;#echo Heals nervous system wounds.;#echo Training in Mental Lore: Transformation decreases RT for healing.}
#ALIAS spell1104 {#echo 1104, Head Repair, HEDREP;#echo Heals head and neck wounds. Can be targetted using CURE head, neck.;#echo Training in Mental Lore: Transformation decreases RT for healing.}
#ALIAS spell1105 {#echo 1105, Organ Repair, ORGREP;#echo Heals chest, abdomen, back and eye wounds. Can target using CURE body part.;#echo Training in Mental Lore: Transformation decreases RT for healing.}
#ALIAS spell1106 {#echo 1106, Bone Shatter BONESHATTER;#echo CS based attack spell. Shatters bones of target, can kill target instantly.;#echo Training in Mental Lore: Manipulation enchances power of attack.;#echo NOTE: To gain open-handed casting benefit, you must have and open hand and type CHANNEL target. This will give you 3 seconds of HARD RoundTime.}
#ALIAS spell1107 {#echo 1107 Adrenal Surge SURGE;#echo Causes target to jump to standing position if prone or sitting. Can cause target to bread webs. Will give stamina for Combat Maneuver attacks if target's stamina is depleted.}
#ALIAS spell1108 {#echo 1108, Empathy, EMPATHY;#echo CS based disabling spell. Will cause target to panic, causing temporary indecision, immobilization and possibly instant kill.;#echo Training in Mental Lore: Telepathy will enchance power of attack.}
#ALIAS spell1109 {#echo 1109, Empathic Focus FOCUS;#echo +15 AS, +15 STD and +25 DS. +1 DS for every 2 Empath spell ranks over 9.;#echo Duration: 360 sec base + 20 sec/spell known in circle.}
#ALIAS spell1110 {#echo 1110, Sensations, SENSE;#echo Caster can sense the minds of other adventurers and/or creatures in area. Can cause backlash if intrusion is noticed.}
#ALIAS spell1111 {#echo 1111, Limb Scar Repair, LIMSCAR;#echo Heals limb scars, can be targetted using CURE limb.;#echo Training in Mental Lore: Transformation decreases RT for healing.}
#ALIAS spell1112 {#echo 1112, System Scar Repair, SYSSCAR;#echo Heals nervous system scars.;#echo Training in Mental Lore: Transformation decreases RT for healing.}
#ALIAS spell1113 {#echo 1113, Head Scar Repair, HEDSCAR;#echo Heals head and neck scars, can be targetted using CURE head, neck.;#echo Training in Mental Lore: Transformation decreases RT for healing.}
#ALIAS spell1114 {#echo 1114, Organ Scar Repair, ORGSCAR;#echo Heals abdominal, chest, back and eye scars, can be targetted using CURE abdomen, chest, back, eye.;#echo Training in Mental Lore: Transformation decreases RT for healing.}
#ALIAS spell1115 {#echo 1115, Unnamed;#echo *Spell not implemented*}
#ALIAS spell1116 {#echo 1116, Cry for Help, CRY;#echo Allows caster to transmit location and possibly health information to target.;#echo Training in Mental Lore: Diviniation increases chance of a longer transmission to target. Increases chance by 5% per rank.}
#ALIAS spell1117 {#echo 1117, Empathic Link EMPLINK;#echo CS based attack spell. Links two targets together, hitting one linked creature will damage the other as well.;#echo Training in Mental Lore: Telepathy increases number of targets, max. of 10.}
#ALIAS spell1118 {#echo 1118, Herb Production HERBPROD;#echo Creates random herbs on the ground, must be cast outdoors.}
#ALIAS spell1119 {#echo 1119, Strength of Will WILL;#echo +25 STD +1 TD per 2 Empath spell ranks (capped at 50). Also provides 1/2 of TD bonus to DS (max. of +25.);#echo Duration: 600 sec base + 10 sec/spell known in circle.}
#ALIAS spell1120 {#echo 1120, Unnamed;#echo * Spell not implemented *}
#ALIAS spell1125 {#echo 1125, Trolls Blood, TROBLD;#echo Allows caster to regenerate wounds and scars over time. Caster must remain mostly inactive for spell to work.;#echo Duration: 15 seconds per level.}
#ALIAS spell1130 {#echo 1130, Intensity, INTENSITY;#echo +20 AS and DS. +1 AS/DS per 2 Empath spell ranks known over 30, uncapped.;#echo Duration: 600 sec base + 10 sec/spell known in circle.}
#ALIAS spell1140 {#echo 1140, Empathic Dispel EMPDIS;#echo Non-warding disabling spell. Causes two or more spiritual spells (including Cloak of Shadows (712)) to be instantly dispelled.}
#CLASS 0

#CLASS {QRS|qrscritterinfo}
#ALIAS critter1 {
#echo Level 1 Creatures
#echo Black Rolton
#echo Black-Winged Daggerbeak
#echo Carrion Worm
#echo Fanged Rodent
#echo Fire Ant
#echo Giant Ant
#echo Giant Rat
#echo Kobold
#echo Lesser Ghoul - Undead
#echo Mountain Rolton
#echo Rolton
#echo Skeleton - Undead
#echo Slimy Little Grub
#echo Spotted Gnarp
#echo Young Grass Snake
#echo Zombie Rolton - Undead
}
#ALIAS critter2 {
#echo Level 2 Creatures
#echo Big Ugly Kobold
#echo Brown Gak
#echo Cave Gnome
#echo Fanged Goblin
#echo Ghost - Undead
#echo Goblin
#echo Lesser Frost Shade - Undead
#echo Lesser Shade
#echo Mistydeep Siren
#echo Moaning Phantom - Undead
#echo Pale Crab
#echo Phantom - Undead
#echo Rabid Squrrel
#echo Sea Nymph
#echo Thyril
}
#ALIAS critter3 {
#echo Level 3 Creatures
#echo Cave Gnoll
#echo Cave Nipper
#echo Dark Vysan
#echo Fire Salamander
#echo Greater Ghoul - Undead
#echo Greater Ice Spider
#echo Hobgoblin
#echo Ice Skeleton - Undead
#echo Kobold Shepherd
#echo Mountain Snowcat
#echo Relnak
#echo Spotted Velnalin
#echo Striped Gak
#echo Striped Relnak
#echo Troglodyte
#echo Velnalin
#echo White Vysan
}
#ALIAS critter4 {
#echo Level 4 Creatures
#echo Black Urgh
#echo Cobra
#echo Fanged Viper
#echo Mongrel Kobold
#echo Revenant - Undead
#echo Spotted Leaper
#echo Urgh
#echo Water Moccasin
#echo Whiptail
}
#ALIAS critter5 {
#echo Level 5 Creatures
#echo Bobcat
#echo Coyote
#echo Dark Apparition - Undead
#echo Mist Wraith - Undead
#echo Mongrel Hobgoblin
#echo Nasty Little Gremlin
#echo Night Golem
#echo Ranger Gnoll
#echo Water Witch
}
#ALIAS critter6 {
#echo Level 6 Creatures
#echo Cockatrice
#echo Firephantom - Undead
#echo Leaper
#echo Lesser Mummy - Undead
#echo Lesser Orc
#echo Monkey
#echo Snowy Cockatrice
#echo Spectral Fisherman - Undead
#echo Spotted Lynx
}
#ALIAS critter7 {
#echo Level 7 Creatures
#echo Blood Eagle
#echo Greater Kappa
#echo Hobgoblin Shaman
#echo Lesser Burrow Orc
#echo Lesser Red Orc
#echo Shelfae Soldier
#echo Thief Gnoll
}
#ALIAS critter8 {
#echo Level 8 Creatures
#echo Albino Tomb Spider
#echo Bone Golem - Undead
#echo Crystal Crab
#echo Greater Burrow Orc
#echo Greater Orc
#echo Greater Spider
#echo Mottled Thrak
#echo Thrak
}
#ALIAS critter9 {
#echo Level 9 Creatures
#echo Brown Spider
#echo Crocodile
#echo Death Dirge - Undead
#echo Manticore
#echo Snow Spectre - Undead
}
#ALIAS critter10 {
#echo Level 10 Creatures
#echo Cave Worm
#echo Giant Marmot
#echo Great Boar
#echo Krag Yeti
#echo Rabid Guard Dog
#echo Werebear - Undead
}
#ALIAS critter11 {
#echo Level 11 Creatures
#echo Neartofar Orc
#echo Shelfae Chieftan
#echo Wall Guardian
}
#ALIAS critter12 {
#echo Level 12 Creatures
#echo Crystal Golem
#echo Dark Orc
#echo Lesser Minotaur
}
#ALIAS critter13 {
#echo Level 13 Creatures
#echo Darkwoode - Undead
#echo Deranged Sentry
#echo Plumed Cockatrice
#echo Tawny Brindlecat
}
#ALIAS critter14 {
#echo Level 14 Creatures
#echo Agresh Troll Scout
#echo Black Boar
#echo Brown Boar
#echo Forest Troll
#echo Giant Weasel
#echo Great Brown Bear
#echo Grey Orc
#echo Shadowy Specter - Undead
#echo Silverback Orc
#echo Spectre - Undead
#echo Swamp Troll
}
#ALIAS critter15 {
#echo Level 15 Creatures
#echo Arctic Puma
#echo Black Leopard
#echo Humpbacked Puma
#echo Large Ogre
#echo Luminescent Arachnid
#echo Neartofar Troll
#echo Panter
#echo Puma
#echo Tomb Wight - Undead
#echo Wolfshade - Undead
}
#ALIAS critter16 {
#echo Level 16 Creatures
#echo Agresh Bear
#echo Agresh Troll Warrior
#echo Banded Rattlesnake
#echo Black Bear
#echo Cave Troll
#echo Fire Guardian
#echo Fire Rat
#echo Ghost Wolf - Undead
#echo Ghoul Master - Undead
#echo Hill Troll
#echo Krag Dweller
#echo Mongrel Troll
#echo Mountain Ogre
#echo Phosphorescent Worm
#echo Plains Orc Warrior
#echo Red Bear
#echo Wind Witch
}
#ALIAS critter17 {
#echo Black Panter
#echo Dark Shambler
#echo Forest Ogre
#echo Krolvin Mercenary
#echo Mountain Goat
#echo Mountain Troll
#echo Plains Ogre
#echo Plains Orc Scout
#echo Spiked Cavern Urchin
}
#ALIAS critter18 {
#echo Level 18 Creatures
#echo Bighorn Sheep
#echo Elder Ghoul Master - Undead
#echo Fire Cat
#echo Ghostly Warrior - Undead
#echo Greenwing Hornet
#echo Mountain Lion
#echo Nedum Vereri - Undead
#echo Plains Lion
#echo Plains Orc Shaman
#echo Rotting Krolvin Pirate - Undead
#echo Shelfae Warlord
#echo Thunder Troll
#echo War Troll
}
#ALIAS critter19 {
#echo Level 19 Creatures
#echo Krolvin Warrior
#echo Minotaur Warrior
}
#ALIAS critter20 {
#echo Level 20 Creatures
#echo Agresh Troll Chieftain
#echo Arch Wight - Undead
#echo Major Spider
#echo Massive Grahnk
#echo Ogre Warrior
#echo Steel Golem
#echo Striped Warcat
#echo Wood Wight - Undead
}
#ALIAS critter21 {
#echo Level 21 Creatures
#echo Ancient Ghoul Master - Undead
#echo Arachne Servant
#echo Cave Bear
#echo Plains Orc Chieftain
}
#ALIAS critter22 {
#echo Level 22 Creatures
#echo Cougar
#echo Warthog
}
#ALIAS critter23 {
#echo Level 23 Creature
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