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Cbisazza
Wanderer


Joined: 27 Feb 2003
Posts: 69
Location: Australia

PostPosted: Thu May 06, 2004 1:44 am   

Triggering on prompt (GSL-based games)
 
Is there a way to trigger on the prompt in GSL-based games?

I'm looking for a common way to reset my text parsing, and that seems to be the most logical.

Note that I'm *NOT* trying to trigger off the prompt text - that would be trivial - I'm trying to trigger off the prompt itself.

Thanks,
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LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Thu May 06, 2004 5:38 pm   
 
Umm...the prompt IS the prompt text.
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Cbisazza
Wanderer


Joined: 27 Feb 2003
Posts: 69
Location: Australia

PostPosted: Sun May 09, 2004 2:36 pm   
 
Well, yes and no. Let me try to explain what's happening in more detail for those who don't play GSL games.

If you go to the "GSL emulation" section of the preferences, you'll see what I mean - you can set the prompt to whatever you want from zMUD. zMUD then echoes whatever text (or variables or whatever)you enter into that field as a prompt.

Now I would like to to match the prompt in some triggers, and I believe it should be possible to match the 'prompt' without explicitly matching the text. This will increase portability of code and also avoid errors when I have not updated my prompt variable.

Sorry for not providing the info earlier on.
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4674
Location: Pensacola, FL, USA

PostPosted: Sun May 09, 2004 9:53 pm   
 
#TRIGGER {*} {dostuff} "" {prompt}
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Belmyrddyn
Magician


Joined: 17 Oct 2001
Posts: 371
Location: USA

PostPosted: Mon May 10, 2004 9:49 pm   
 
Or, a better way, is to create a GSL trigger which triggers off of the letter q.
#TRIGGER {q} {dostuff} "" {gsl}
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Cbisazza
Wanderer


Joined: 27 Feb 2003
Posts: 69
Location: Australia

PostPosted: Tue May 11, 2004 12:22 am   
 
Thanks for the info.

works great.
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