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Caled
Sorcerer


Joined: 21 Oct 2000
Posts: 821
Location: Australia

PostPosted: Thu Apr 08, 2004 1:11 pm   

automapper: trigger to modify "other command"
 
#TR {You'll have to swim to make it through the water in that direction.} {???}
When I come across a river, I have to put "swim <dir>" into the "other command" field of the exits tab in the room prefs. This gets a bit tedious.

Is there a command I can put into that trigger that does it for me? I receive that message when I try, but fail to walk into a direction that has water in it. Manually doing every single water room in Imperian is a daunting task.
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Rennus
Beginner


Joined: 30 Dec 2003
Posts: 22
Location: USA

PostPosted: Thu Apr 08, 2004 9:20 pm   
 
#key KP6 {Lastdir = east;east}
#key KP8 {lastdir = north;north}
#key KP4 {lastdir = west;west}
#key KP2 {lastdir = south;south}
#TR {You'll have to swim to make it through the water in that direction.} {swim @lastdir}
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Caled
Sorcerer


Joined: 21 Oct 2000
Posts: 821
Location: Australia

PostPosted: Fri Apr 09, 2004 1:37 am   
 
THanks for the suggestion.

The problem is not just when I am mapping. Sure, that will make it map, but there is another problem. It wont slowwalk through that river at a later date. The exits of the rooms properties have to show "swim n" otherwise it will try to walk through the water.

And I don't want to change them all manually. Thats fine for the river crossings, but not when I am swimming upriver... I have no desire to change the exit properties for every water room on the mud, manually.
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