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Krule
Adept


Joined: 12 Nov 2000
Posts: 268
Location: Canada

PostPosted: Sat Mar 27, 2004 9:10 pm   

Automapper Help (Mud Developper)
 
Hi, I think I've asked this before and never gotten a good response...

I'm attempting to make a map of my mud, and I've coded in the necessities to get the mxp tags RoomName, RoomDesc and RoomExits to work. However many of my rooms look like such

{*} RoomName {*}

or

/= RoomName =

And zmud just..ignores the first characters until it reaches a letter or number. I need to be able to map these rooms somehow, and changing all the room names is just..unnacceptable. Any ideas?
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Krule
Adept


Joined: 12 Nov 2000
Posts: 268
Location: Canada

PostPosted: Sun Mar 28, 2004 12:51 am   
 
Surely someone must have an idea?
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Krule
Adept


Joined: 12 Nov 2000
Posts: 268
Location: Canada

PostPosted: Sun Mar 28, 2004 8:47 am   
 
Anyone..at all?
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Rainchild
Wizard


Joined: 10 Oct 2000
Posts: 1551
Location: Australia

PostPosted: Sun Mar 28, 2004 12:22 pm   
 
Are the MXP tags surrounding the roomname, or the squiggly stuff?

Like does the following work:

<!ELEMENT rname FLAG="RoomName">

{*} <rname>The Temple of Lloth</rname> {*}

and/or

/= <rname>The Weaponsmith's Shop</rname> =


By the way you might get more response from the Developers forum... I can't speak for other developers, but usually I ignore posts in the general forum as I don't have the time, so I generally only keep up with the beta and developers forums.
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Krule
Adept


Joined: 12 Nov 2000
Posts: 268
Location: Canada

PostPosted: Sun Apr 04, 2004 3:45 am   
 
No, it's around the whole roomname.
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chris74269
Novice


Joined: 26 Mar 2003
Posts: 40

PostPosted: Sun Apr 04, 2004 6:30 am   
 
i encountered this problem as well, i solved it by making a trigger #TRIGGER {~{~*~}} {#SUB .} and so forth with any other special brackets around rooms, then moved each one into a class and made a setting to enable/disable these class folders when entering/leaving the zone
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