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uberjazz Newbie
Joined: 15 Dec 2003 Posts: 5 Location: Canada
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Posted: Tue Feb 24, 2004 7:02 am
Command line wrap problem |
When I type in a command that wraps to the second line before sending it to the game, it makes it to the output window (in the yellow text form), but doesn't get sent to the game, because nothing comes back. I have to hit enter between 3 and 50 more times for something to happen. Does anyone have this problem?
Oh, and if I alias the exact same command (usually an emote), it works every time. |
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Kjata GURU
Joined: 10 Oct 2000 Posts: 4379 Location: USA
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Posted: Tue Feb 24, 2004 3:27 pm |
Could you post an example command that doesn't work?
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uberjazz Newbie
Joined: 15 Dec 2003 Posts: 5 Location: Canada
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Posted: Tue Feb 24, 2004 5:25 pm |
"emote steps into the room and takes a moment to peer around, letting his potent gaze wath over the patrons at the various tables."
-This command doesn't work unless I try to go it a bunch of times, because "tables puts it over the seemingly 1-line limit.
"emote steps into the room and takes a moment to peer around, letting his potent gaze wath over the patrons"
-This command always works because it doesn't wrap to the second line.
Does that help? |
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uberjazz Newbie
Joined: 15 Dec 2003 Posts: 5 Location: Canada
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Posted: Tue Feb 24, 2004 5:29 pm |
Furthermore, if I do this:
#ALIAS longemote {emote steps into the room and takes a moment to peer around, letting his potent gaze wath over the patrons at the various tables.}
-i.e. i've put that emote that doesn't work into an alias, and then run the alias, it works every time. |
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Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Tue Feb 24, 2004 8:07 pm |
I don't have any trouble with this on my system here. To verify what text is actually being sent to the MUD, use the #DEBUG command like this:
#DEBUG test.txt trace.txt
and then enter your long command that is echoed to the screen but not sent to the MUD, then exit zMUD and look at the trace.txt file. It will tell you exactly what text was sent and received from the MUD.
The only thing I can think of is that the multi-line input control in your version of Windows is somehow messed up. zMUD is just using a standard Windows component, but on some systems you can get an old COMCTRLS32.DLL file that can cause problems. So, make sure you have applied all of the updates and patches to your version of Windows. Upgrading Internet Explorer also often updates various system files. |
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uberjazz Newbie
Joined: 15 Dec 2003 Posts: 5 Location: Canada
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Posted: Tue Feb 24, 2004 9:27 pm |
I checked this thing out on a few different muds, and it worked on all of them. So it must be the game I play that has a problem with it.
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Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Wed Feb 25, 2004 12:01 am |
Check with the admin of the MUD. Some MUDs have a limit on the length of commands accepted. Some other MUDs do not implement Telnet properly. Tell them that zMUD is sending a CR and LF after each command as per the telnet standard.
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